Quote:More generally though, Gallia-focused events are just not very popular. I was a bit surprised to see no one on the Rheinland side either, but I suppose the incentives weren't good enough to dust off rarely played factions. We'll increment things based on this data in the future.
You did pick inactive Gallic Factions for the Event.
I wasn't going to make an IDF Ship just to do this Event.
Those few people who did (except, basically OS&C|) run the Event worked out that having a UC ID gave them a free run from being pirated. Most of the people were using the UC ID. Even saw that some would log Brigands against the rest and then log UC IDed Liners to do the runs when no others were on.
As for incentives, is there a need for 'rewards' for every Event? The extra credits made and capability for those that want to do the RP to be able to do it, should be incentive enough.
If you keep throwing a huge amount of rewards out, especially for the PvP Events, you will eventually run in to the 'I don't need anymore of those as I have loads from the previous Events, so I am not going to bother logging'.
*climbs in to a fearnought suit*
Factions are inactive for various reasons. Events are meant to kickstart activity, but of course if the underlying reason isn't solved, they'll just become inactive again. But if there are only minor barriers to activity, events can result in people developing something going forward. You may decide not to do something for an event, but other people may be waiting for a push or excuse to finally get around to making a character or doing a faction write-up.
We've tried low-reward events, and they just don't draw enough activity. That's just the reality of the community. You will get a few people who are intrinsically motivated, by the remainder of people who are required to develop meaningful RP are just not interested. And it makes sense, events generally cover a few factions at a time, so why would people make a new character or write RP about one that they don't care about. Well, at least people will do it for rewards (and credits alone just don't cut it when gold/plat mining/hauling exists).
You are right that eventually some people will be saturated with rewards, and won't log. But how is that different from what they'd do if there weren't any rewards? I'd just lose those people right away.