(05-01-2025, 02:56 PM)Lythrilux Wrote: Have to be honest, this is wishful thinking and in my opinion not worth having a mandatory roleplay requirement for. Splitting participation and RP rewards would be a much better way of encouraging good roleplay out of this event, whilst also allowing people to participate casually, even when the profit rewards aren't stellar. Good roleplay will surface regardless of requirements at the end of the day. I also think there is a misunderstanding of players' mindsets; players focused on roleplay will care little for cosmetic and pvp rewards, and the reverse is true. Why not appeal to that for stronger event participation?
What would you provide as RP rewards that isn't available via just participation? Affecting story is off-the table, while unique rewards can already be achieved via techexemption and SRP without the need for events. If we had something tangible to offer, I wouldn't mind splitting the rewards.
(05-01-2025, 02:56 PM)Lythrilux Wrote: Ultimately imho we should prioritise participation above all else - as that is the basis for which roleplay will form off of and contribute to server longevity, not people being forced to make roleplay for throwaway characters that they feel no attachment to. If there is a lack of participation, because mandatory roleplay deters people, it means everyone loses. Roleplay on the roleplay server will not end if people are allowed to claim rewards without a roleplay requirement (as evident from events in the past).
You talk with confidence about stuff that I also monitor, and I formed the opposite opinion. It's possible that we are both right about different things, but I'd suggest you take a look at events after the RP requirement was instituted (from Journey of the Argonauts onwards). Did those events involve less activity? I don't think so. There's gotta be other factors at play here, and if I can retain similar levels of engagement with the RP requirement rather than without it, I'll take the RP requirement.
(05-01-2025, 02:56 PM)Lythrilux Wrote: If the justification for forced roleplay is to encourage long term activity, have to be honest I think that is also silly. Gallia will not spring into activity overnight after a flurry of roleplay posts. It critically needs gameplay and economy changes to make it more interesting for players to fly there. That is (vastly) out of players' hands. My parody of Dr. Harlow from OSRS isn't going to revive the Brigands. But something that encourages my UC character to continue their story (cough cough Gallic POB wine/nox refineries) could. This is another subject though, and I'm not expecting you to be able to make those changes as you are working with what you have.
Everything is interconnected. The motivation to make those changes may come from a critical mass of people willing to contribute to fixing Gallia's infocards, lore, etc. And a likely way that happens is if they get attached to a character or story. Besides, I cannot make that happen, so I do what I can within the scope of events. For me it's either this or nothing - other devs have to work on these issues.