(05-01-2025, 06:25 PM)Levenna Wrote: I want to understand why you're even asking this question or how it's even relevant. Your thing is events, right? Shouldn't that mean that you're looking to give people the best experience possible? How does mandatory RP improve our experience as a player base? Do people have fun writing RP for the sole purpose of claiming a reward? People who want to write RP will do so if they want to, people who don't want to and want to just casually engage with the event will be frustrated by it as has been evidenced in this thread.
I appreciate that you'll look at making changes though
I cannot give the best experience for everyone at the same time. So I try to maximize engagement in the event while offering multiple options to play it. The point of the rp requirement is that people would be primed with it in mind to actually engage with the event beyond the bare minimum. You remember people in PvE events who would farm the needed amount of NPCs, always logging off at the first sign of contact. Or the example of this event and some others where traders simply log off and continue hauling afterwards. With the rp requirement, my intent is for people to be looking for opportunities to actually RP in-game, so that they can simply describe this interaction later, or build on it with a comm, etc. That is easier than coming up with something completely new on the fly because you just afk powertraded for ~7 hours to get the reward.
However, this also adversely affects people who just don't want to write anything outside of the game, which is a problem. But I cannot know what happened in-game. I can just do my best to incentivize in-game rp. In fact, this discussion already gave me some ideas about the basic reason for the requirement, and how I can modify it to retain them.