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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mobile POBs

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Mobile POBs
Offline Harcourt Fenton Mudd
05-09-2025, 11:19 PM,
#10
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Posts: 116
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Joined: Nov 2024

(05-09-2025, 10:51 PM)jammi Wrote: I'm not sure this is going to work the way you want when most recipes are currently configured to run for a span of hours, rather than minutes. Effectively requiring afk idling as a game mechanic seems like an exceptionally poor set of incentives to build into the fabric of the mechanics.

That's when you break out a calculator and reduce the time as well as input/output.

And it could be set to require the player manually start each cycle to reduce idling.

Besides, RP as a mobile base allready involves a fair amount of sitting in one place, this is just giving people roleplay options that don't involve /1 /2 and hoping your presets don't get you banned for a month.

I mean, if you had any other idea of mechanics that could be applied Id be happy to hear them.
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Messages In This Thread
Mobile POBs - by Harcourt Fenton Mudd - 05-09-2025, 05:54 PM
RE: Mobile POBs - by Deity - 05-09-2025, 07:56 PM
RE: Mobile POBs - by Shulsky - 05-09-2025, 08:07 PM
RE: Mobile POBs - by Harcourt Fenton Mudd - 05-09-2025, 09:37 PM
RE: Mobile POBs - by Shulsky - 05-09-2025, 10:21 PM
RE: Mobile POBs - by Lusitano - 05-09-2025, 08:23 PM
RE: Mobile POBs - by Sand-Viper - 05-09-2025, 08:33 PM
RE: Mobile POBs - by Shulsky - 05-09-2025, 08:46 PM
RE: Mobile POBs - by jammi - 05-09-2025, 10:51 PM
RE: Mobile POBs - by Harcourt Fenton Mudd - 05-09-2025, 11:19 PM

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