I'm personally enjoying not taking it too seriously because then I'm not too sad when I think of the fact that the server isn't very busy outside of events/raids (and that's a system or 2 at a time anyway). As much as I certainly wish some combat-related changes were never even conceived in the mind, let alone coded and implemented, sometimes you've gotta make do with what you have when you want to play a game and server (pretty much one and the same at this point) that's supposed to revolve around player interaction. I'll avoid the obvious conversation regarding why it seems like that doesn't happen.
Keep giving feedback to devs via appropriate channels (like this thread I suppose) and pray they get the message that this is in fact quite a common sentiment. Do think there needs to be less tug o' war between players, staff and devs and more pushing the server in the right direction so that we all may enjoy it more again. I've offered my assistance in refining the new-player experience (only via direction/organisation, I can't code for shit) because I want to see Disco have some sort of resurgence and/or player retention at least once more, and this is a key issue I think. The problems people have become less pronounced because there is simply more to do when it's busier. I think that'd solve a lot of things since the game becomes less 1-dimensional by itself.
My point is, it's a compounding problem. Less players = less interaction = less care from players/staff/devs = a downward spiral until a miracle happens or a push is made to pique interest again, either from more vets or new players. Both pools are rather dry, but until then just try to enjoy what there is, if you want to play.
Barrier is right though. What we have here is still very unique. As is the game.