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Game Mechanics for Roleplay

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Game Mechanics for Roleplay
Offline Jayenbee
05-10-2025, 11:52 PM, (This post was last modified: 05-10-2025, 11:58 PM by Jayenbee.)
#14
Maker of Ways
Posts: 402
Threads: 19
Joined: Aug 2011

I have another idea, which I hope is understood in it's premise. My format likely needs to be picked at and adjusted to be good.

'Character Sheet'
I know, we already have the setinfo but it's clunky as hell... not appealing to everyone. Ease of use is key for retention.

I propose a 'character sheet' for a ship or more perhaps aptly named, an 'Identification Sheet'. Now, this is a fair big ask and may not be achievable or warranted, however I believe it could have potential Roleplay opportunity and use.

The Idea
This ID Sheet could replace setinfo, have predefined 'fields' of sorts, by default be filled with the words: 'Data Unavailable', 'N/A' or something to that effect and be allowed for use in roleplay (optional, player discretion) as a 'I am allowed to scan this person and be able to obtain this freely available information', much how we see basic info on NPCs (kind of combining both patrols and solars to achieve that logic there).
(Poor) Example:
Pilot: John Liberty
Crew: 1
Designation: Freebird
Information: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

To go even further dare I say, what about two of these character sheets?
One sheet that appeals snubcraft information.
One sheet that appeals to larger ship information.
Have you set one or the other.

Edit: Now I think about it, why not just keep the default empty one too? Not removing choice then.

Ideas are most welcome. My 'tism wants RP-related tools badly.

I'll clean this up and add it to the OP in the morning, with a link in this post to replace it.

When contending with a monster, you'd be wise to give the devil his due.
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Messages In This Thread
Game Mechanics for Roleplay - by Jayenbee - 05-10-2025, 02:38 PM
RE: Game Mechanics for Roleplay - by Sombs - 05-10-2025, 03:14 PM
RE: Game Mechanics for Roleplay - by Haste - 05-10-2025, 04:32 PM
RE: Game Mechanics for Roleplay - by Perfect Gentleman - 05-10-2025, 04:33 PM
RE: Game Mechanics for Roleplay - by Kauket - 05-10-2025, 04:37 PM
RE: Game Mechanics for Roleplay - by Haste - 05-10-2025, 04:41 PM
RE: Game Mechanics for Roleplay - by Sand-Viper - 05-10-2025, 04:45 PM
RE: Game Mechanics for Roleplay - by TheSauron - 05-10-2025, 04:47 PM
RE: Game Mechanics for Roleplay - by Haste - 05-10-2025, 05:37 PM
RE: Game Mechanics for Roleplay - by Leo - 05-10-2025, 05:53 PM
RE: Game Mechanics for Roleplay - by StellarViss - 05-10-2025, 09:21 PM
RE: Game Mechanics for Roleplay - by Luke. - 05-10-2025, 10:48 PM
RE: Game Mechanics for Roleplay - by Petitioner - 05-10-2025, 11:42 PM
RE: Game Mechanics for Roleplay - by Jayenbee - 05-10-2025, 11:52 PM
RE: Game Mechanics for Roleplay - by Frostpfote - 05-11-2025, 07:44 AM
RE: Game Mechanics for Roleplay - by Shulsky - 05-11-2025, 12:12 AM
RE: Game Mechanics for Roleplay - by Jayenbee - 05-11-2025, 01:24 AM
RE: Game Mechanics for Roleplay - by Jayenbee - 05-11-2025, 01:33 AM
RE: Game Mechanics for Roleplay - by Toaster - 05-11-2025, 11:48 AM
RE: Game Mechanics for Roleplay - by Frostpfote - 05-11-2025, 12:01 PM
RE: Game Mechanics for Roleplay - by Deity - 05-11-2025, 09:21 AM

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