2.0 (regarding IDs) now has an additional clause allowing indies who are grouped with OF members to accompany those OF members elsewhere within the latter's ZOI (such as in cases where an OF has perk-requested a larger ZOI compared to their indies).
Rules Wrote:
2.0 - Every ship must have one ID equipped, and play in a way that represents the role of that ID. Your ID explains what you can do and where. Some IDs have a 'Zone of Influence' (ZOI) where extra actions are permitted. All IDs have a ZOI in systems containing an NPC station of the same affiliation.
2.0.1 - Ships without an official faction ID may extend their ZOI to match that of an official faction with a larger ZOI, so long as the independent ship and the official faction ship are of the same NPC affiliation and in group together.
As an example, if an official Liberty Navy faction were to perk request ZOI on Omega-55, a Liberty Navy indy (who otherwise would not have O-55 ZOI) could treat Omega-55 as part of their ZOI while in group with members of this OF.
I suggest to slightly alter it to:
2.0.1 - Ships without an official faction ID may extend their ZOI to match that of an official faction with a larger ZOI, so long as the independent ship and the official faction ship are of the same NPC affiliation and flying in group together
One could argue that indie flying out of ZOI but being in group chat with official LN back in NY adheres to the letter of the rules.