(05-21-2025, 08:10 AM)EisenSeele Wrote: It's hard to make a "hardline" rule regarding this because how characters face death is as varied as there are attitudes towards dying (that is to say, a lot).
Why? We maintain hardline rules regarding other many highly subjective matters, including how they would face roleplay situations, primarily through 2.0 and 2.1. I really want to provide examples, but I keep blanking or defaulting to ancient history. Still, 2.0 says you must roleplay in a manner befitting the ID. I don't know, what if my character is in the Navy but has a soft spot for the Xenos, so he happens to routinely ally with them against everyone else during combat despite his obligation to engage them? Is that something we allow to play out with roleplay consequences these days, or? This is a genuine question, not a strawman, I'm in slightly uncharted waters here.
(05-21-2025, 08:10 AM)EisenSeele Wrote: Is a buttmad capwhore flying into the sun because the PLAYER is furious about getting nibbled to death by snubs a sensible and believable action? I don't think so.
Is a Corsair elder seething impotently on his burning flagship in a doomed last stand against a hopelessly large Outcast fleet flying into the sun to avoid the ultimate insult of being captured alive a sensible and believable action? Definitely more than the first one.
Will the incensed individual continue his behavior while masking it in a few well enough written lines of roleplay? Certainly.
That's why my stance is to accept the behavior or prohibit it, rather than handing them a shield.