(05-21-2025, 08:38 AM)Weapon Wrote: Why? We maintain hardline rules regarding other many highly subjective matters, including how they would face roleplay situations, primarily through 2.0 and 2.1. I really want to provide examples, but I keep blanking or defaulting to ancient history. Still, 2.0 says you must roleplay in a manner befitting the ID. I don't know, what if my character is in the Navy but has a soft spot for the Xenos, so he happens to routinely ally with them against everyone else during combat despite his obligation to engage them? Is that something we allow to play out with roleplay consequences these days, or? This is a genuine question, not a strawman, I'm in slightly uncharted waters here.
ID's have hard limitations on POSITIVE rights (things like being able to engage X or fly Y in system Z) - but do not force obligations on anyone. Characters are free to use this flexibility as part of their character development - so your Navy pilot with Xeno sympathies MAY engage Xenos, but are not OBLIGATED to engage all every Xeno they come across. If your character and a Xeno come across something like an Outcast battleship, you're both free to shoot at the sniffer and not shoot one another (though grouping would be oorp). We want to encourage roleplay and character development, while still maintaining a degree of predictability and standards - this approach is what we think is the way to go for now.
(05-21-2025, 08:38 AM)Weapon Wrote: Will the incensed individual continue his behavior while masking it in a few well enough written lines of roleplay? Certainly.
That's why my stance is to accept the behavior or prohibit it, rather than handing them a shield.
If there's situations where otherwise toxic behavior is justifiable, sensible, and good roleplay, we want to keep the possibility open. Questions of degree like this can only really be understood when enough examples of both acceptable and unacceptable instances have ocurred to give precedent. It sucks to have so much 'vibe' in a rule, but the degree of freedom players get when people 'get it' is something I hope will pay off.