Okay. Going to start this Post 2 with a Positive for you, so that you know you’ve actually done one bit of clarification right:
Quote:1.1.2 - PVP Sportsmanship concerning Stakes
Unless there are tangible stakes (monetary, material, and/or story consequences) to be gained or lost, players will prioritize fairplay and mutual enjoyment of combat where possible.
EX1: A spontaneous Corsair raid into Omicron Alpha against an Outcast home defense fleet, where only PVP deaths are at stake - sportsmanship applies.
EX2: A pirate enforcing a demand of a trader with valuable cargo, or any other ship carrying unmounted valuable equipment that can be taken - there's enough at stake to justify waiving sportsmanship on both the attackers and defenders.
EX3: A POB siege - while only the defenders stand to actually lose the POB, there's enough at stake to justify waiving sportsmanship on both the attackers and defenders.
In summary - Don’t be a dick unless there’s a good reason both in and out of roleplay. Where possible, treat other players with respect when there’s no reason not to, and others will show you the same.
You’ve done good here. Highlighting that outside of most anything arranged by staff, by siege or by denying a piracy attempt (issues with this but they’re covered in other posts and here) as no longer being “gank reportable” is good. However, i do feel that even herethere should be fairplay considerations. They shouldn’t be given as stomps, because even the people who stomp go “yeah, that wasn’t that fun tbh”. Still, the clarification is good, and is well recieved, i think by most everyone as a “this is what’s okay and not okay”. Stops the bullshit “we have to worry about a report for using excess force.
HOWEVER. What I would like to point out is that. As far as “excessive force” goes. Seeing as 3 to 1 odds of late have been ruled as fair, what the fuck is the general “its a gank” to “its not a gank” boundary?
I’ve asked and spoken to people about this stuff, pleaded for change and reported this shit a few times. Yet, I’ve been told its “fine” because of various dubious reasons. Where is the line? Does that line change based on who is involved, and do people who have simply done enough to get by get rated higher skill than they actually are?
Okay, yeah. Kinda a “yeah heres a positive, but also a negative”. I promise that in this post, from now on, the content is negative on the rule change proposal.
Quote:2.2 - If you are killed or dock during a hostile player encounter, you must not re-enter the system or attack anyone involved in the encounter for 1 hour. Trade Ships docking during a hostile player encounter are not considered to have been "killed".
So, not only are you stripping them of the /1 /2 protection, thats been laid on alot since its been brought up. But you’re also making them pvpdead for an hour. So. What’s the logic behind doing this to the less pvp orientated people? Im seeing a very lopsided removal of protection across the board for anyone running a transport ship and not alot of catering to people who are newer and already at a deficit.
Balance changes: Benefit new players for combat, in the sense that it helps them hit.
Rule changes: strips 90% of transports to combat ship status, making them exposed to pvp forcibly.
Considering we are sposed to be encouraging RP more… it seems the opposite is happening. I am not convinced that the vague “1.0/1.1 clarification will at all help alleviate the issues in the transports to combat ships change. We had this issue before, didn’t we? Where staff decided that ganking was subjective to reporting and staff discretion based on what they think is skill and not skill bla bla bla. Ring any bells to you, Community Warning? The numerous reports of some groups being very negligent of fairplay and being allowed because staff felt it was fair in their eyes, even when the community, and the ones who committed the act admitted it was wrong to have done? No… why oh why would we remember that?
Quote:EX1: Traders that are faced with an unfavorable situation cannot just stop and go 'fine just kill me' as if they will just respawn.
Lol. No need to ask the pirate to kill them anymore. They already can now you turned the most common transports into combat ships.
Pirate ID: - can attack combat ships outside of House Space
Thank you for a new terrorist ID to piss off the rest of the traders who actually would give an interaction if they could. If this change goes through you can /1, /2 and completely the fuck ignore any pleas for mercy. Lol. Good job on encouraging roleplay. And as for “ah but that’s 1.0” - No. It isn’t. It is within the rules of ID, the server and the “spirit of fairplay”, according to the current clarifications. It’s not malicious towards a specific person, it isn’t a hunting one player down across many different characters. Alls it’ll be is your lax judgment enabling shitty interactions for people who aren’t pvp focused, pitting them against people who want the fight.
Quote:Players should act as their roleplay identity dictates - there are few, if any, roles that allow for a murder-hobo mentality. Pirates profit little from murdering people, and they’re in it for the profit. Care should be taken to reflect the greediness for material gain over simple bluemsg seeking behavior.
As I stated before, this above is of little relevance to some character that is an established “dick” and “hates everyone equally”. I can think of a multitude of ways to enable this roleplay, some involving “alien mind control” or “Blackmail”, or “loving the thrill of taking lives”, or wants to “prove they’re hard to an unlawful gang”, or a great many other things. Okay, say you find a way to argue that you can shut literally all of these down.
There are 39 IDs with the line “can attack combat ships”. I would include “can attack any ship ID’s too but they already can blow the fuck outta transports, and some already do. Some of these 39 are Official Factions and they’re likelier to be trusted. But you have a good portion of Independent IDs that have varying abilities to mass murder any and all ex-transports. And most all of them can reason within roleplay why they’d kill em.
Intels: “No Witnesses.”
Corsairs: “The Imperio must have all of your stuff!”
Outcasts: “You are not an Orange Dream enjoyer. You die.”
Etc etc. you get the point.
Stop fucking over the little people, and work towards looking after the people who do actually give roleplay. This is the opposite of it, ive seen and had decent pirate-trader interactions over the months. Now we are looking at removing all that for the sake of “Haste and Co. can PvP in transports, so everyone is capable of it” mentality. It wouldn’t be so bad if PvPing in transports was a widely done and accepted thing, and made frequent appearances in fleet battles and the like. But they don’t. Why is this? Why don’t said people who are saying these ships are combat capable use them for combat?
Switch off your PvP Balance Brains for just a moment, and consider the Roleplay Brains side. we have lost enough newer/returning players to bad decisions, let’s not make even more and dissuade even long-standing vets from playing the game.