With regards to concerns about /1/2, we're communicating our intention to enforce the "2.1 - You must provide sufficient roleplay before attacking another player" in the context of what makes sense for the role - attacks must have a justification that is roleplayed out and makes sense. A 3.6k transport that's ferrying cargo is no longer balanced in the same view as a 5k transport - but it still makes no sense for a pirate to just kill it without any motive for profit or some other externality that would compel them to exercise violence. If we find someone is needlessly murderhoboting with poor quality roleplay, despite the fact that we have publically made it known that such things are unacceptable, they will be punished.
On this roleplay server, we have a sandbox in which players have the freedom to do pretty much anything they can imagine - but it comes at the cost of needing to play the role and putting in the work. We are DMs, it is not our job to hold anyone's hand - just to give an impartial but flexible mechanism for people to play their characters in compelling and fun stories. Sure, there will be those who play the game in bad faith to ruin the fun of others - there are no rules that will prevent this. The only and best thing we can do is to find them and remove them from the game.