(05-22-2025, 01:09 AM)Sand-Viper Wrote: If a transport is used as a combat ship by a PvP ace/vet/competent player, under the current rules, it already gets treated as a combat ship since it's being used offensively.
The last time I fought a transport (BW transport), the reason they lost is simply because they mounted Charons. If they had instead mounted literally anything but Charons or Iron Hammers, I would have been unable to make any progress in the engagement, and eventually would have either left or died. The Serenity, apparently the most popular transport, can do this. The BWTransport can do this. Any 3.6ker can mount Dulzians and fight snubs, any 3.6ker can mount Charons and fight capships. Bringing the right tools to do the job is, in fact, an important aspect of any kind of combat. The one thing I think transports are missing is missiles for large group battles (i.e large transport convoys). I personally think transports below 4K cargo should either get a set of transport missiles, or should be able to mount a single gunboat heavy.
(05-22-2025, 01:09 AM)Sand-Viper Wrote: IMO, it shouldn't be 10 seconds, it should be 2 minutes, unless a defender starts trying to flee within the first 2 minutes. Even as a guy who ONLY speaks English, trying to read 2 long, preset messages in 10 seconds is strenuous.
In the past 3 months, I have stopped 49 transports and 7 frigates across Omicrons Delta, Kappa, Theta, Gamma, and Minor in three factions, Core, Junkers, and Nomads. There is exactly one transport and only one transport, zero frigates, that did not immediately start charging cruise engines again, and it was a Starflier Longhorn. This is a non-issue until powertraders learn how to RP instead of silently running, which will take longer than a few months, and the rules can be edited then.
(05-22-2025, 05:08 PM)Petitioner Wrote: "you have to make a demand before you shoot me"
Play Nomads, shoot transports, no problem, godspeed.
Play Xenos, shoot transports, no problem, godspeed.
Play Intel, shoot transports, no problem, godspeed.
Play lawful, shoot hostile transports, no problem, godspeed.
Play corpo, shoot hostile transports, no problem, godspeed.
Play IMG, shoot hostile transports, no problem, godspeed.
Play Zoners, shoot hostile transports, no problem, godspeed
Play AI, shoot transports, no problem, godspeed.
Play Maquis, shoot hostile transports, no problem, godspeed
Play Freelancer or Pirate, shoot bountied transports, no problem, godspeed.
There are plenty of ID's to shoot transports without demands. There are roles in this universe, in this role playing game that can and will shoot transports without demands. The rest of the factions don't have a role of shooting transports without demands in this universe. I have yet to hear "you have to make a demand before you shoot me" even on my Junker because the idiots just silently start charging cruise engines again, so I kill them. If you have a different experience, feel free to list it, but all I ever see from these transports is:
Code:
[10.03.2025 07:43:52] TRCC-Geroy: Privet. Cut your engines immediately.
[10.03.2025 07:44:11] TRCC-Geroy: Are you deaf?
[10.03.2025 07:44:19] Ashton.Asimov: hu
[10.03.2025 07:44:23] TRCC-Geroy: Cut your engines.
[10.03.2025 07:44:41] TRCC-Geroy: Alright, then we do this the hard way.
[10.03.2025 07:45:07] TRCC-Geroy: Cut your engines now.
[10.03.2025 07:45:28] TRCC-Geroy: Alright, have it your way.
[10.03.2025 07:46:35] Ashton.Asimov: having fun
[10.03.2025 07:46:41] TRCC-Geroy: No.
[10.03.2025 07:46:48] Ashton.Asimov: hehe
[10.03.2025 07:47:27] TRCC-Geroy: For the last time. Cut your engines.
[10.03.2025 07:47:40] Ashton.Asimov: no need hehe
[10.03.2025 07:48:42] Ashton.Asimov: look he's having fun
[10.03.2025 07:49:29] Ashton.Asimov died to TRCC-Geroy(100%)
Again and again and again. Powertraders don't roleplay. They aren't here to play a roleplaying game, they're here to play space truck simulator. I can play plenty of factions that can't even engage and can only pirate, and still just shoot transports. As far as I can see, all of this argument around shooting transports is a non-issue because it doesn't change a single thing, powertraders will still silently run and lowRP, and I'll still shoot them dead. If anything, it might cut a little time off the engagement because you don't have to wait for them to refuse to RP.
These rules change just about nothing. Nothing ever happens.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"