I feel like a much simplier solution to the problem is to allow these 'combat' transports to carry on with the trade route like normal transports can. As capable as they are, docking on a base is their win condition regardless of how many guns they carry. It'd be a little silly to punish them for achieving their objective.
On another, ignored, note:
(05-22-2025, 04:24 PM)TheSauron Wrote:
(05-21-2025, 10:57 AM)TheSauron Wrote: I would appreciate it if you guys could enumerate the gameplay benefits of every transport at 3.6k or below getting 5v1'd by pirates for the crime of carrying cargo that makes money. This ain't it, and I'm saying this as a staunch advocate of nuking transport PvP protections. Let them be engaged, sure, they're capable of self defense. But why pair it with yet another ganking exemption? Why does John Serenity not deserve to have fun in a pirate encounter just cause he's doing a cargo run?
There was a conversation about this in Discogen, and I'd like to repeat my point from there: stripping fairplay protections from ships simply doing what they're supposed to (carrying cargo in this case) is unhinged. There is no gameplay benefit in allowing pirates to gang up on a guy just because there are """"""stakes"""""" involved. The fairplay exemption for transports should be limited to the transport's escorts and reactive defenders, and only for however long it takes to ensure the transport's safety.
There is no reason for pirates to be allowed to gank a transport, and there's no reason for escorts to be allowed to gank pirates once they're peeled off the transport.