Greetings, friends. I would like to express my opinion. Each person is different in character, upbringing, emotional aspect. I mean, we are all human beings after all. We rely on our feelings one way or another. It is very difficult to remain unbiased when solving certain problems, issues and relationships. This also applies to the sphere of administration in games such as Discovery. During the time that I have been playing this mod, I have noticed the bias of some people when imposing sanctions. Some people told me that the staff is not paid for this work and they spend their personal time. Yes. But this is not a reason to do this work in a slipshod manner. Nobody forces them. In order to avoid conflict situations, we need clear rules with a full explanation of the points. A specific violation should result in a specific punishment. Rules that the administration can interpret as it sees fit should be removed. There should be no ambiguous rules and points in these rules. I believe there should be deadlines for imposing sanctions, time frames. Otherwise, you play and three months later you get a sanction that you have already forgotten about. Remove this unnecessary rule about ganking. And also, if there's an enemy on the radar, what kind of negotiations can there be? I understand that when you want to rob a cargo or other ship, you start a conversation. But when a soldier sees a pirate, in my opinion, negotiations are unnecessary. And the interpretation of warnings: the rules say - drop two lines and wait 10 seconds before the attack. If so, then why punish people who say - contact - attack and wait 10 seconds and attack? If you're an admin and allow your personal feelings to prevail when imposing sanctions, you should leave.