It's raw PCM16, little endian at 16000Hz and with a 512Kbps bitrate, this track was also added with patch 5.0 so it's not vanilla. The majority of vanilla audio tracks on this game use lossy mp3, 22050Hz at 80kbps, so the issue seems to be with audio streams encoded in mp3 specifically. If there's no known solution you could perhaps try re-encoding one stream into PCM16 and see if SoundStreamer.dll likes it and it does play in-game?