Admittedly, save the shit changes to secondaries and Ass Blasters (and maybe the powercores being a bit too weak, same with thrusters), I do like the changes that have been done to capitals. However, I do have to side with Tenshi in all this. To those of you complaining about speed in a battleship/dreadnought, I have only one question for you, and this isn't even an arcade vs simulation question - this is a 'common sense' question:
What the fuck were you expecting, when you were flying second (maybe third) heaviest class of ship in the game, only bested by the flying whole-moon ass that is the Barge and possibly even 5Kers? No, seriously - what were you expecting? Capital ships *ANYWHERE* are massive, relatively slow vessels, that make up for their speed by being heavily fortified, and filled to the brim with guns! If you want speed, fly a friggin' Cruiser or battlecruiser - or hell, a frigate! The way we had it before the reworks was absolutely absurd, especially back in the day when my character ran FP11.
And as for fighting against snubs? Yes, I'll wholeheartedly admit, fighting off snubs in caps is a bit of a hassle - hence why I say we introduce secondary mounts and allow them to be used in a CIWS (read:point defense) role, to protect the ship against snubcraft and destructible munitions, across everything from cruisers and higher. There are some of us here who didn't like the way caps were back in the day, and yes, there are some who didn't like them when Haste came around and still don't like them now. I'm not gonna be bashful in saying it - Haste has done some pretty shit changes to the game when it comes to ship balance, but reworking capitals not to be an absolute circus and giving some proper depth to them, for the most part, isn't one of them.
Personally, I would keep movement mostly as is, but tune it somewhat to possibly appease those who want more of the older feel without completely throwing common sense out the window - and also complete rework cap mounts. No more of this ass-blaster nonsense - 6 heavies, 8 Prims and 10 secondaries across all BSes, balanced accordingly down the cap classes until you hit frigates where we leave it as is - and buff missiles to be what they really should be - standoff munitions that much like bomber torps should have been - fired at range to targets at least 2-3K away. Yes, it gives them a wide window, but as is, point defense, be it with prims or Solaris CIWS, covers around 1K.
If Haste wants realistic combat, then he should realize that engagements of naval ships and their escorts don't happen up the ass of a Nimitz, not since World War II - they're meticulously planned standoff attacks that give fighters a legitimate reason to be away from the fleet - to protect it by intercepting bombers, which encourages caps and those below cruisers to do what they're naturally good at in engagements.
It is my honest to god, firm belief that caps as they are in general are fine, but need tweaks in specific areas to address what I feel are unnecessary changes and outright dumb ideas (again, these ass-blasters) that never should have seen the light of the master branch of Discovery's git repo (now that we apparently have one).
Furthermore:
Quote:Who would ever conceive that the weak spots would ever be the reactor & engine exhaust in a space ship? Like bro, all the literature that uses space ships, they have the same weak spot: the front of the ship! Its like, the facing point which provides the least ship mass to get hit by an enemy would be the weak point! Who would've thought of that?! Like a ship flying through an asteroid field hits an asteroid and explodes! Why? Cause its flying forward and its weak spot is the front! Peak Discovery! Just wait for the patch! It will be glorious!