(06-30-2025, 05:03 PM)Chronicron Wrote: The issue with Heavy Battleships in particular, as it stands at the moment, is not the number of turrets you can place on one. It's their survivability, power core sustainability and the variety of tools to deal with smaller things that do better against them even at effective ranges - like battlecruisers and cruisers. And you absolutely cannot balance Heavy Battleships based on 1v1 interactions between competent players in Connecticut, be they both flying heavies or completely different ships.
Heavies need more meat, more power to afford shooting guns - whether through the means of buffing their powercore or through making said guns consume less (ideally, return to managing heavy weapons not through means of energy consumption, but through reload times, as they were before).
I'd agree entirely with this sentiment. Again, different way of tanning the sheep and I feel honestly this is a more clearer addressing of the issue with caps.