Posts: 3,633
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
Rules as written:
Kusari Wild ID Wrote:This Alien ID is used by Kusari Wild infectees
Discovery Server Rules Wrote:2.3- All IDs can:
Attack Alien IDs, except while flying Cruisers, Battlecruiser, or Battleships.
I think it is entirely unreasonable for players to be expected to read anything but the server rules, to be able to abide by the server rules. There is no mention of IFFs here at all. The staff cannot sanction a player for /l1 /l2'ing a Wild ID ship. In my personal opinion, if the rules allow you to just blatantly engage a Wild ID, KOI IFF, pure Kusari tech Wyvern, then it stands to reason that you have some way of "knowing" that ship is compromised. How else are you making that decision in roleplay?
With that out of the way, however: players doing the above and completely disregarding a player's efforts to play a covert Wild are, obviously, being dicks. We're all playing a game here, and we're all trying to have fun. If a Wild player is putting effort into coming across as a perfectly normal human bean then, maybe, just maybe, play along and let them have their fun.
Some random notes:
On average, I think players do a very good job playing along already. In fact, back when spoofed IFFs weren't a thing, my average interaction on any of my Wild ships was oddly peaceful. A little bit too peaceful, if you consider that one of those characters is an Outcast, and should probably be getting shot by local law enforcement for that reason alone.
Wild IDs have extremely generous engagement lines. The "SRP" Wild ID in particular can literally just attack virtually anything, anywhere. That extreme level of "power" is counterbalanced by the fact that anyone can also engage you back. I think any changes we make to how Wild IDs work, if they end up giving Wild IDs actual protection from being engaged, should also restrict their ability to engage. Otherwise, you create some highly unfair asymmetry.
If you're going to try and enforce roleplay consequences on a Wild ID'd ship or faction, I do think you need more than just a scan of their ID. "Unusual" aggression, ship choices or -- obviously -- hybrid tech can give you grounds to further investigate or put a ship/faction on your KOS list. "Hurr durr Wild ID screenshot" does not.
TL;DR: People who spoof their IFF while flying Wild IDs are basically broadcasting to all other players near them that they are trying to roleplay a covert Wild ship. This helps other players know how the Wild ID player wants to be treated. Playing along is the polite thing to do, but is not enforced by server rules. But don't forget life's unwritten rule: "Do unto others as you would have them do unto you" (I may have gotten it wrong).