Allow me to interject with a tiny minor inchy bitsy problem:
> IF you RP people according to their IFF; instead of ID; you are going to encounter the following issue: when doing missions or encounters, If you don't play a dedicated Lawful or Unlawful faction - you play a Freelancer or QuasiLegal ID; your IFF will show something else: i.e.: Killing LR in Penn will turn your IFF to LN, even tho you're a Junker or Freelancer. Killing Xenos in Penn will turn your IFF to LR if you're a Freelancer.
Now how do you solve this? Because it is a problem; based on the discussion here so far.
Intelligence factions; IMO; should have some RP dedicated rules:
- SET Freelancer IFF & Rep WITH the exception of Other Intelligence Agencies / Military Bases / Players / NPCs - meaning only Intelligence factions / bases / players should be able to detect one another and be hostile towards each other; and this should be valid inRP - If you're a LSF ID with a FL IFF but you're next to Valraven and It starts shooting you; any LR or Xeno or Hostile Non Intelligence Players next to you can pick up on the NPC RP and shoot you If they wish to.
OR
- Playing Default Intelligence Faction - LSF, MND, KOI, GNI would get you standard IFF and REP; meaning you are not a covert agent, you're a rookie; you're walking the streets. Via SRP you can advance the REP / IFF.
- Playing an Intelligence Player Faction would get your Freelancer ID; IFF; REP + Tech Compat > But this means a Tag and more work from the dev team or an automated system which detects on tag creation the line "Intelligence Agency" and automatically sets the ID; IFF; REP.