(07-13-2025, 10:12 AM)LuckyOne Wrote: Also, shouldn't IC technically try to tax non-Corporate ships (i.e. Freelancers and Zoners) since those are the ones probably not paying for the insurance, and running quasi-legal deals?
I mean, I guess you could argue that you can extort the Corporates you have leverage over, and the non-Corporates because you don't have leverage over them and you want it, but at that point it's just open banditry, and that really isn't the intention for the ID.
For a full-on unrestricted pirate, see Junker ID.
(07-13-2025, 10:32 AM)R.P.Curator Wrote: I think all the posts related to this topic have proven that "pretty much everyone" is not an accurate statement. I'm not being obtuse, I just pointed out something that is misleading and can be interpreted wrongly. Its my fault for hitting my head on the wall and expecting the wall to change.
Cheers and thanks.
Yeah no, you're the only one who misunderstands this specific aspect (which also has nothing to do with the IC ID in particular). I've only seen one other person misunderstand the "ships" terminology in IDs, and they were kind of a troll.
So no, the definition works fine.
Yeah. Personal jabs and associations with "kind of a troll" characters.
The posts in this topic, by you and another staff member on staff position in the debate ship vs ID are clear. You've contradicted each other.
(07-12-2025, 10:56 AM)Karst Wrote: "Ship" is the standard wording for IDs in lines like that, see "ships considered hostile by [faction]" etc.
That means "ships with IDs that are considered hostile".
(07-12-2025, 04:17 PM)Petitioner Wrote:
(07-12-2025, 11:03 AM)R.P.Curator Wrote: For me Ship is Ship, ID is ID.
I've been shot at for flying the wrong ship with the right ID.
If thats the staff position - ship = ID; then this changes things.
Thank you for the clarification on this.
Ship does not equal ID. If the two were the same thing then there wouldn't be two different words.
In the rules and in ID lines, "ship" is more like "player character". For example, "can engage any ship carrying Nomad materials" = "If you target someone flying around and scan them and they have Nomad materials, then you can engage them". This has very little to do with what vessel the player's flying.
All I've done is take the wording for what It is.
Anything else has been raised as an issue that should be fixed.
Thanks.