Official Factions with mining bonuses can mine better than their indie IDs. That much is straightforward enough.
The way this has been handled so far is problematic, however. For two main reasons:
- A jump from a 3x bonus to 4x bonus is a balance issue. A 33% increase in mining speed is simply not what the economy is designed for, and way too much of an advantage over the indie IDs that should also be viable.
- The way in which these bonuses have been handed it out is extremely inconsistent. Some factions had to roleplay, some didn't. Some got two bonuses at once. And a lot of them just have no documentation at all, and it's unclear how or why or when they got them.
So for simplicity, fairness, and balance, we're going to change this setup.
From now on, all mining-capable official faction IDs will have a flat 0.5 bonus on everything their standard ID can mine.
These bonuses are not meant to be "perked" higher up and won't be adjusted except under exceptional circumstances. For most official factions, this will mean a lower bonus on their primary ore, but a higher bonus on all their others.
The changes should be live upon the next restart. Thank you for your attention.