(07-24-2025, 03:28 PM)Shulsky Wrote: Can we get any specific examples for this problem occurring?
As far as I can tell, generally speaking Bristol Indie mining was completely viable and OF mining simply a step up from that. Despite the advantage, there's still been difficulty at times to supply our own bases with the necessary ore for platinum and heavy water. So...where, exactly, is the "too much" part about it?
Basically the problem is just math. 33% is simply too high of an increase. I know these are not directly comparable, but imagine an OF getting a third higher sell prices, or cruise speed, or powercore recharge, or 6650 cargo capacity transports.
The economy is balanced with certain numbers in mind and they simply can't be increased by such an enormous amount.
I don't think we can really flatly look at this across the board as "A 33% increase is unacceptable here, therefore it is always too much". For instance, if I had a 33% more efficient kidney, that'd be kinda cool, but if I had 33% longer fingers that'd be disgusting and horrible. The mining bonus is a modifier to an activity, not to ships; Any bonus to a craft would be seen as unfair and unbalanced because it would be.
So, I would like to ask again as to any specific instances or metrics which were gathered on mining specifically, as far as the 4x being unbalanced compared to the 3x?