(07-24-2025, 04:08 PM)Shulsky Wrote: I don't think we can really flatly look at this across the board as "A 33% increase is unacceptable here, therefore it is always too much". For instance, if I had a 33% more efficient kidney, that'd be kinda cool, but if I had 33% longer fingers that'd be disgusting and horrible. The mining bonus is a modifier to an activity, not to ships; Any bonus to a craft would be seen as unfair and unbalanced because it would be.
So, I would like to ask again as to any specific instances or metrics which were gathered on mining specifically, as far as the 4x being unbalanced compared to the 3x?
I am not really sure how to further break down "33% is a lot"?
That's a third. That is three people doing the work of four.
Ore is typically at least three quarters of a refinery's cost. That input is obtained a third faster. That is a huge increase.
And aside from the base economic factor, the motivation factor for people who purely mine, and for whom that element of the calculation represents the entirety of their profit, that is highly disincentivizing for playing a non-OF miner.