(07-19-2025, 07:05 PM)Khmer Anderson Wrote: "If it aint broke, don't fix it".
It was broken and is fixed now.
So it took twenty years to get on the radar and then suddenly it was "fixed" without community consultation?
Interspace was "broken" just because people flew around in 5ks? You must be new, eleven years online with your eyes closed, what a hero.
Remember the recent "Fuel" thread? That was an interesting idea that the originator had the strength of character to take to the community. In contrast, this "one week implementation" wasn't even implemented correctly.
I'm not going to say anymore on this, you're a bunch of bastards, too immature to appreciate when you have done something wrong.
C-o-m-m-u-n-i-t-y c-o-n-s-u-l-t-a-t-i-o-n.
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I understand that you will persecute and attack me. That's fine, that's the tools you have at your disposal. Might doesn't make right. If you cannot play the ball, play the man, eh?
Let's delete the word "bastard" from ship names. That might go some way to elevating the discourse, what do you think you little bastards? I think it's a good idea, I find the word offensive, don't you? Let's delete that word and stop pretending it's ok in ship names. Whatever next? Shall we allow the f word, the c word, the n word? I think you can do better, don't you?
Interspace has needed a nerf for a very long time. Years ago, there was a circlejerk Interspace faction [IND] largely populated by the server's admins and their buddies. They flew around in Interspace 4.3k–5k transports and made powergame RP deals to let them trade artifacts in Pirate trains while getting to ignore the Rheinland embargo. While [IND] has been dead and gone a long time, Interspace has remained the choice of powertraders who want to be able to dock in as many places as possible with as much cargo as possible.
Even ignoring the lore for a moment, this is a lot of power afforded to a single ID. Huge ZOI + unlimited cargo space + permission to ignore lots of trade restrictions due to being an inter-house conglomerate = overpowered. When you give this much power to one trade faction, the others are irrelevant. Nerfing Interspace's cargo maximum is perfectly well in line with, say, the prohibition of Zoner whales in house space—you can choose to have a large ZOI or a large cargo hold, but not both.
The insurance collections mechanic is an important gimmick that distinguishes them from other trade factions that get things like mining bonuses or shady backdoor deals with unlawful/quasi-lawful groups.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.