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Magpie's Additional Crafting Lists

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Magpie's Additional Crafting Lists
Offline A Magpie
07-31-2025, 02:29 AM, (This post was last modified: 10-05-2025, 12:41 PM by A Magpie.)
#1
Member
Posts: 97
Threads: 17
Joined: Apr 2024

Gimme feedback, if you want. This is just what I'm cooking up.
[+]For: Exotic Equipment Fabricator
This is basically a set of prototype component dump recipes so people who own a base with one of these aren't letting their base sit idle. As the going rate for protos is ~1500 and the recipes are balanced around their NPC sellprice of 520, on paper, these recipes are almost comically unprofitable.
Please Note: APM Hardware and Cyberware are not currently part of the economy and would be pretty much RP cargo.
Code:
craft_list = ExoticCommodities
[+]Hybrid Equipment
Code:
[recipe]
nickname = hybridequip_production
infotext = Equipment Hybridization
craft_type = ExoticCommodities
shortcut_number = 1
cooking_rate = 10
reqlevel = 0
loop_production = 1
produced_item = commodity_hybridequip, 200
catalyst = commodity_scientists, 100
consumed = commodity_prototype_components, 250
consumed = commodity_xeno_relics, 50
consumed = commodity_azurite_gas, 100
restricted = true
affiliation_bonus = fc_wild, 1.0 ;Wild
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
[+]APM Advanced Hardware
Code:
[recipe]
nickname = corehardware_production
infotext = APM Hardware Production
craft_type = ExoticCommodities
shortcut_number = 2
cooking_rate = 10
reqlevel = 0
loop_production = 1
produced_item = commodity_corehardware, 1000
catalyst = commodity_scientists, 100
consumed = commodity_prototype_components, 250
consumed = commodity_xeno_relics, 50
restricted = true
affiliation_bonus = fc_core, 0.9 ;Core
affiliation_bonus = co_ic_grp, 1.0 ;Interspace
[+]Volgograd Ordinance
Code:
[recipe]
nickname = volgograd_production
infotext = Volgograd Ordinance Production
craft_type = ExoticCommodities
shortcut_number = 3
cooking_rate = 20
reqlevel = 0
loop_production = 1
produced_item = commodity_volgograd_ord, 1000
catalyst = commodity_scientists, 100
consumed = commodity_prototype_components, 200
consumed = commodity_consumer_goods, 1000
restricted = true
affiliation_bonus = fc_kn_grp, 1.0 ;Coalition
[+]Kemwer Technologies
Code:
[recipe]
nickname = kemwer_production
infotext = Kemwer Production
craft_type = ExoticCommodities
shortcut_number = 4
cooking_rate = 10
reqlevel = 0
loop_production = 1
produced_item = commodity_kemwer, 1000
catalyst = commodity_scientists, 100
consumed = commodity_prototype_components, 250
consumed = commodity_xeno_relics, 50
restricted = true
affiliation_bonus = fc_or_grp, 1.0 ;Order
[+]Cyberware
Code:
[recipe]
nickname = cyberware_production
infotext = Cyberware Production
craft_type = ExoticCommodities
shortcut_number = 5
cooking_rate = 20
reqlevel = 0
loop_production = 1
produced_item = commodity_cyberware, 1000
catalyst = commodity_scientists, 100
consumed = commodity_prototype_components, 200
consumed = commodity_humanorgans, 100
consumed = commodity_medstasis, 100
restricted = false
affiliation_bonus = co_vr_grp, 0.9 ;Ageira
affiliation_bonus = li_alaska_grp, 0.9 ;ASF (failsafe)
affiliation_bonus = li_lsf_grp, 0.9;LSF
affiliation_bonus = li_n_grp, 0.9 ;Liberty Navy
affiliation_bonus = co_hsp_grp, 0.85 ;Cryer
affiliation_bonus = fc_lh_grp, 0.85 ;Lane Hackers
affiliation_bonus = br_n_grp, 0.9 ;BAF
affiliation_bonus = fc_ouk_grp, 0.9 ;BIS
affiliation_bonus = ku_kt_grp, 0.85; Kishiro
affiliation_bonus = ku_n_grp, 0.9 ;KNF
affiliation_bonus = ku_koi_grp, 0.9 ;KOI
affiliation_bonus = fc_h_grp, 0.9 ;Hogosha
affiliation_bonus = ga_efl_grp, 0.85 ;EFL
affiliation_bonus = fc_corse_grp, 0.85 ;Unione Corse
affiliation_bonus = ga_n_grp, 0.9 ;Gallic Navy
affiliation_bonus = ga_gni_grp, 0.9 ;GNI
affiliation_bonus = rh_n_grp, 0.9 ;Rheinland Military
affiliation_bonus = rh_mnd_grp, 0.9 ;MND
affiliation_bonus = rh_thuringia_grp, 0.9 ;D-16 (failsafe)
affiliation_bonus = fc_core, 0.85 ;Core
affiliation_bonus = fc_or_grp, 0.9 ;Order
affiliation_bonus = fc_technocracy, 0.85 ;Technocracy
affiliation_bonus = fc_militant, 0.9 ;Militants
[+]New: Onsite Fabricator
All the following recipes are very inefficient at best and actively detrimental at worst. I haven't gotten around to including IFF bonuses on it yet, but when I do, it's probably going to be something like 3/4 of Sirius and they'll still suck. I'm also cooking up a crafting list with more deprecated commodities for use as RP cargo, which I'll finish one day.
[+]Module Recipe
Code:
[recipe]
nickname = module_onsite_fabricator
infotext = Onsite Fabricator
build_type = utility
recipe_number = 5
craft_list = IndustrialFabrication
module_class = 2
cooking_rate = 30
reqlevel = 0
consumed = commodity_ship_hull_panels, 5000
consumed = commodity_industrial, 5000
consumed = commodity_robotic_hardware, 5000
consumed = commodity_construction_machinery, 5000
consumed = commodity_optronics, 5000
cargo_storage = 10000
[+]Hull Panels
Code:
[recipe]
nickname = hull_panel_production
infotext = Hull Panel Fabrication
craft_type = IndustrialFabrication
shortcut_number = 1
cooking_rate = 10
reqlevel = 0
loop_production = 1
produced_item = commodity_ship_hull_panels, 1000
catalyst = commodity_crew, 100
consumed = commodity_boron, 500
consumed = commodity_basic_alloys, 500
consumed = commodity_super_alloys, 500
[+]Basic Alloys
Code:
[recipe]
nickname = basic_alloy_production
infotext = Basic Alloy Forging
craft_type = IndustrialFabrication
shortcut_number = 2
cooking_rate = 10
reqlevel = 0
loop_production = 1
produced_item = commodity_basic_alloys, 1000
catalyst = commodity_crew, 100
consumed = commodity_titanium, 500
consumed = commodity_aluminium, 500
consumed = commodity_industrial, 100
[+]Industrial Materials
Code:
[recipe]
nickname = industrial_materials_production
infotext = Industrial Materials Production
craft_type = IndustrialFabrication
shortcut_number = 3
cooking_rate = 10
reqlevel = 0
loop_production = 1
produced_item = commodity_industrial, 1000
catalyst = commodity_crew, 100
consumed = commodity_construction_machinery, 500
consumed = commodity_robotic_hardware, 500
consumed = commodity_robocultivars, 100
[+]Mining Machinery
Code:
[recipe]
nickname = mining_machinery_prodcuction
infotext = Mining Machinery Assembly
craft_type = IndustrialFabrication
shortcut_number = 4
cooking_rate = 10
reqlevel = 0
loop_production = 1
produced_item = commodity_mining_machinery, 500
catalyst = commodity_crew, 100
consumed = commodity_robotic_hardware, 500
consumed = commodity_diamonds, 100
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Messages In This Thread
Magpie's Additional Crafting Lists - by A Magpie - 07-31-2025, 02:29 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 08:34 AM
RE: Magpie's Additional Crafting Lists - by R.P.Curator - 08-01-2025, 08:57 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 11:18 AM
RE: Magpie's Additional Crafting Lists - by R.P.Curator - 08-01-2025, 11:44 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 12:11 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 09-11-2025, 03:00 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-05-2025, 12:20 PM

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