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Magpie's Additional Crafting Lists

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Magpie's Additional Crafting Lists
Offline A Magpie
10-05-2025, 12:20 PM, (This post was last modified: 10-21-2025, 03:39 AM by A Magpie.)
#8
Member
Posts: 126
Threads: 20
Joined: Apr 2024

[+]EXCLUSIVE: Inmate Processing Center
[+]Prisoners
Bounty Hunters are kind of unloved with the POB refinery format. It's understandable why they don't get access to every criminal cell recipe ever because that would be endless potential for abuse, so I decided to come up with a compromise. Luckily, there's already a generic commodity_prisoners in the files, and even better, it's not currently being used for anything. To make it cross-compatible with multiple House Lawful factions, instead of it being a single Prisoners commodity which would make every single criminal recipe an absolute nightmare requiring exactly 25 of a specific unlawful pilot with no mix and match, the recipe simply makes the Prisoners take up a total of 250 cargo, like a single criminal cell would on a Liner, as well as motivate prison liners to make the run by putting the prisoners on par with unlawful pilots brought in by snubs.
[+]Proposed Infocard
Code:
Prisoners are Criminals who have been apprehended by the Bounty Hunters Guild and their bounties processed. These individuals are currently being transported to a prison facility to serve their sentences. Transports carrying Prisoners are frequently targeted by pirates and smugglers in an attempt to free their incarcerated comrades.

Properties

Base Price: $300
Container Hitpoints: 1000
Cargo Space Per Unit: 10
In Liners: 2
[+]goods.ini
Code:
[Good]
nickname = commodity_prisoners
equipment = commodity_prisoners
msg_id_prefix = gcs_gen_commodity_boron
category = commodity
price = 300
combinable = true
good_sell_price = 1.1
bad_buy_price = 1.1
bad_sell_price = 1.1
good_buy_price = 1.1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = equipment\models\commodities\comm_icons\prisoners.3db
jump_dist = 5
[+]select equip.ini
For select_equip.ini
Code:
[Commodity]
nickname = commodity_prisoners
ids_name = 261646
ids_info = 500441
units_per_container = 500
pod_appearance = cargopod_green
loot_appearance = lootcrate_escape_pod
decay_per_second = 0
volume = 10
volume_class_override = 10, 2
hit_pts = 1000
[+]Infocards
Code:
261646
Prisoners
500441
<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>PRISONERS</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT> </TEXT><PARA/><TEXT>Prisoners are Criminals who have been apprehended by the Bounty Hunters Guild and their bounties processed. These individuals are currently being transported to a prison facility to serve their sentences. Transports carrying Prisoners are frequently targeted by pirates and smugglers in an attempt to free their incarcerated comrades.</TEXT><PARA/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Properties</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><PARA/><JUST loc="left"/><TEXT>Base Price: $300</TEXT><PARA/><TEXT>Container Hitpoints: 1000</TEXT><PARA/><TEXT>Cargo Space Per Unit: 10</TEXT><PARA/><PARA/><TEXT>In Liners: 2</TEXT><PARA/>
<POP/></RDL>
[+]Recipe
Code:
[recipe]
nickname = criminals_prisoners
infotext = Bounty Processing
craft_type = Captives
shortcut_number = 8
cooking_rate = 1
reqlevel = 0
loop_production = 1
consumed_dynamic_alt = 25, commodity_bd, commodity_bund, commodity_coalition, commodity_corsair, commodity_enclave, commodity_fa, commodity_g, commodity_gabrigands, commodity_gc, commodity_hog, commodity_lanehacker, commodity_librogue, commodity_lwb, commodity_maquis, commodity_militant, commodity_molly, commodity_order, commodity_outcast, commodity_pirates, commodity_redhessian, commodity_separatist, commodity_unionecorse, commodity_unioners, commodity_xenos
produced_item = commodity_prisoners, 25
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = gd_bh_grp, 1.0 ;Bounty Hunters Guild
[+]Updated Recipes for Everyone
Code:
;Prison - Bretonia
[recipe]
nickname = criminals_bretonia
infotext = Bretonian inmate processing
craft_type = Captives
shortcut_number = 1
cooking_rate = 1
reqlevel = 0
loop_production = 1
consumed_dynamic_alt = 25, commodity_coalition, commodity_corsair, commodity_g, commodity_lanehacker, commodity_librogue, commodity_militant, commodity_molly, commodity_outcast, commodity_pirates, commodity_redhessian, commodity_prisoners
produced_item = commodity_criminals, 1
catalyst = commodity_marines, 100  
restricted = true
affiliation_bonus = br_p_grp, 1.0 ;BPA
affiliation_bonus = br_n_grp, 1.0 ;BAF
affiliation_bonus = fc_ouk_grp, 1.0 ;BIS

;Prison - Gallia
[recipe]
nickname = criminals_Gallia
infotext = Gallic inmate processing
craft_type = Captives
shortcut_number = 2
cooking_rate = 1
reqlevel = 0
loop_production = 1
consumed_dynamic_alt = 25, commodity_bund, commodity_g, commodity_gabrigands, commodity_maquis, commodity_unionecorse, commodity_outcast, commodity_pirates, commodity_unioners, commodity_prisoners
produced_item = commodity_criminals_ga, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = ga_n_grp, 1.0 ;GN

;Prison - Kusari
[recipe]
nickname = criminals_kusari
infotext = Kusari inmate processing
craft_type = Captives
shortcut_number = 3
cooking_rate = 1
reqlevel = 0
loop_production = 1
consumed_dynamic_alt = 25, commodity_gc, commodity_librogue, commodity_lanehacker, commodity_outcast, commodity_pirates, commodity_corsair, commodity_bd, commodity_hog, commodity_fa, commodity_xenos, commodity_prisoners
produced_item = commodity_criminals_ku, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = ku_p_grp, 1.0 ;KSP
affiliation_bonus = ku_n_grp, 1.0 ;KNF
affiliation_bonus = ku_koi_grp, 1.0 ;KOI

;Prison - Liberty
[recipe]
nickname = criminals_liberty
infotext = Liberty inmate processing
craft_type = Captives
shortcut_number = 4
cooking_rate = 1
reqlevel = 0
loop_production = 1
consumed_dynamic_alt = 25, commodity_g, commodity_gc, commodity_lanehacker, commodity_librogue, commodity_militant, commodity_outcast, commodity_pirates, commodity_unioners, commodity_xenos, commodity_prisoners
produced_item = commodity_criminals_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = li_p_grp, 1.0 ;LPI
affiliation_bonus = li_n_grp, 1.0 ;LN
affiliation_bonus = li_lsf_grp, 1.0 ;LSF

;Prison - Rheinland
[recipe]
nickname = criminals_rheinland
infotext = Rheinland inmate processing
craft_type = Captives
shortcut_number = 5
cooking_rate = 1
reqlevel = 0
loop_production = 1
consumed_dynamic_alt = 25, commodity_bund, commodity_coalition, commodity_corsair, commodity_fa, commodity_gabrigands, commodity_librogue, commodity_lwb, commodity_maquis, commodity_pirates, commodity_redhessian, commodity_unioners, commodity_xenos, commodity_prisoners
produced_item = commodity_criminals_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = rh_p_grp, 1.0 ;RFP
affiliation_bonus = rh_n_grp, 1.0 ;RM
affiliation_bonus = rh_mnd_grp, 1.0 ;MND
For continuity with unimplemented Wild abduction.
Code:
;Nomads
[recipe]
nickname = criminals_wild
infotext = Wild Abduction
craft_type = Captives
shortcut_number = 6
cooking_rate = 1
reqlevel = 0
loop_production = 1
consumed_dynamic_alt = 20, commodity_bd, commodity_bis, commodity_bountyhunter, commodity_bn, commodity_belite, commodity_bp, commodity_bund, commodity_coalition, commodity_core, commodity_corsair, commodity_council, commodity_crayterian, commodity_enclave, commodity_fa, commodity_g, commodity_gabrigands, commodity_ganavy, commodity_gapolice, commodity_gc, commodity_gmg, commodity_hog, commodity_img, commodity_kelite, commodity_kempeitai, commodity_kn, commodity_kp, commodity_lanehacker, commodity_librogue, commodity_lsf, commodity_lwb, commodity_maquis, commodity_militant, commodity_military, commodity_mnd, commodity_molly, commodity_natio, commodity_order, commodity_outcast, commodity_pilots, commodity_pirates, commodity_police, commodity_redhessian, commodity_rn, commodity_rp, commodity_separatist, commodity_unionecorse, commodity_unioners, commodity_xenos, commodity_zoners, commodity_prisoners
produced_item = commodity_abductees, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_wild, 1.0 ;Wild
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wendigo, 1.0 ;Wendigos
Reply  


Messages In This Thread
Magpie's Additional Crafting Lists - by A Magpie - 07-31-2025, 02:29 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 08:34 AM
RE: Magpie's Additional Crafting Lists - by R.P.Curator - 08-01-2025, 08:57 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 11:18 AM
RE: Magpie's Additional Crafting Lists - by R.P.Curator - 08-01-2025, 11:44 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 12:11 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 09-11-2025, 03:00 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-05-2025, 12:20 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-18-2025, 06:01 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-21-2025, 03:31 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-24-2025, 01:12 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-26-2025, 01:00 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 12-06-2025, 02:00 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 12-09-2025, 03:59 PM

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