(10-13-2025, 06:34 PM)LuckyOne Wrote: - cargo insurance! Basically, an interaction-meter bar. A perishable commodity that takes little space, and while it's present and the player dies, the player respawns with all cargo and no cargo is dropped. This would mean pirates would have to talk before shooting if they wanted to take cargo (by force or by choice). It would also add a commodity for IC reps to sell in-person to people in a pinch. Ideally killing components would still drop cargo, but it would mean a simply killed trader would be teleported back home with 0 credit loss.
This is an atrocious idea. All this means is the trader gets to ignore a pirate in its entirety, get destroyed and still keep their cargo.