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Magpie's Additional Crafting Lists

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Magpie's Additional Crafting Lists
Offline A Magpie
10-24-2025, 01:12 PM,
#11
Member
Posts: 127
Threads: 21
Joined: Apr 2024

[+]For: Goods Production Factory
Cash-strapped governments selling criminals to use as corporate slave labor? It's more likely than you think.
[+]Module Recipe
Whole lotta additional crafting lists. I've commented out "Minor Powers" for now because the whole point of it is to represent corporations having access to a massive pool of slave labor enabling greater throughput than the competition.
Code:
[recipe]
nickname = module_mundane_factory
infotext = Goods Production Factory
build_type = Utility
recipe_number = 4
craft_list = FactoryGoods
craft_list = PrisonLaborBr
craft_list = PrisonLaborGa
craft_list = PrisonLaborKu
craft_list = PrisonLaborLi
craft_list = PrisonLaborRh
craft_list = PrisonLaborNo
;craft_list = PrisonLaborMP
module_class = 2
cooking_rate = 30
reqlevel = 0
consumed = commodity_ship_hull_panels, 10000
consumed = commodity_industrial, 5000
consumed = commodity_robotic_hardware, 5000
consumed = commodity_construction_machinery, 5000
consumed = commodity_optronics, 5000
cargo_storage = 10000
[+]PrisonLaborBr
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_br
infotext = Prison Labour - Scrap Processing [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_p_grp, 1.0 ;BPA
affiliation_bonus = br_m_grp, 1.0 ;BMM
affiliation_bonus = co_be_grp, 1.0 ;Bowex
affiliation_bonus = co_nws_grp, 1.0 ;Gateway
[+]Copper Refining
Code:
[recipe]
nickname = prisonlabor_copper_br
infotext = Prison Labour - Copper Refining [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_copper_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_copper, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_m_grp, 1.0 ;BMM
affiliation_bonus = co_ti_grp ;Planetform
[+]Gold Refining
Code:
[recipe]
nickname = prisonlabor_gold_br
infotext = Prison Labour - Gold Refining [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_gold_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_gold, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_m_grp, 1.0 ;BMM
[+]Niobium Refining
Code:
[recipe]
nickname = prisonlabor_niobium_br
infotext = Prison Labour - Niobium Refining [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 4
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_niobium_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_niobium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_m_grp, 1.0 ;BMM
[+]Silver Refining
Code:
[recipe]
nickname = prisonlabor_silver_br
infotext = Prison Labour - Scrap Processing [Bretonia]
craft_type = PrisonLaborBr
shortcut_number = 5
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_silver_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals
produced_item = commodity_silver, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_br, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = br_m_grp, 1.0 ;BMM
[+]PrisonLaborGa
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_ga
infotext = Prison Labor - Scrap Processing [Gallia]
craft_type = PrisonLaborGa
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic_alt = 500, commodity_mox_fuel, commodity_gallic_fuel
consumed = 2, commodity_criminals_ga
produced_item = commodity_consumer_goods, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ga, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = ga_p_grp, 1.0 ;Gendarmerie
affiliation_bonus = ga_gms_grp, 1.0 ;GMS
affiliation_bonus = ga_efl_grp, 1.0 ;EFL
affiliation_bonus = ga_idf_grp, 1.0 ;IDF
[+]Molybdenum Refining
Code:
[recipe]
nickname = prisonlabor_molybdenum_ga
infotext = Prison Labor - Molybdenum Refining [Gallia]
craft_type = PrisonLaborGa
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_molybdenum_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic_alt = 500, commodity_mox_fuel, commodity_gallic_fuel
consumed = 2, commodity_criminals_ga
produced_item = commodity_molybdenum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ga, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = ga_gms_grp, 1.0 ;GMS
[+]Niobium Refining
Code:
[recipe]
nickname = prisonlabor_niobium_ga
infotext = Prison Labor - Niobium Refining [Gallia]
craft_type = PrisonLaborGa
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_niobium_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic_alt = 500, commodity_mox_fuel, commodity_gallic_fuel
consumed = 2, commodity_criminals_ga
produced_item = commodity_niobium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ga, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = ga_gms_grp, 1.0 ;GMS
[+]PrisonLaborKu
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_ku
infotext = Prison Labor - Scrap Processing [Kusari]
craft_type = PrisonLaborKu
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_ku
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ku, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_h_grp, 1.0 ;Hogosha
affiliation_bonus = ku_p_grp, 1.0 ;KSP
affiliation_bonus = co_shi_grp, 1.0 ;Samura
affiliation_bonus = co_kt_grp, 1.0 ;Kishiro
[+]Niobium Refining
Code:
[recipe]
nickname = prisonlabor_niobium_ku
infotext = Prison Labor - Niobium Refining [Kusari]
craft_type = PrisonLaborKu
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_niobium_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_ku
produced_item = commodity_niobium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ku, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_shi_grp, 1.0 ;Samura
[+]Platinum Refining
Code:
[recipe]
nickname = prisonlabor_platinum_ku
infotext = Prison Labor - Platinum Refining [Kusari]
craft_type = PrisonLaborKu
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_platinum_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_ku
produced_item = commodity_platinum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_ku, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_shi_grp, 1.0 ;Samura
affiliation_bonus = cp_kt_grp, 1.0 ;Kishiro
[+]PrisonLaborLi
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_li
infotext = Prison Labor - Scrap Processing [Liberty]
craft_type = PrisonLaborLi
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_li
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = li_p_grp, 1.0 ;LPI
affiliation_bonus = co_me_grp, 1.0 ;DSE
[+]Copper Refining
Code:
[recipe]
nickname = prisonlabor_copper_li
infotext = Prison Labor - Copper Refining [Liberty]
craft_type = PrisonLaborLi
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_copper_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_li
produced_item = commodity_copper, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_me_grp, 1.0 ;DSE
[+]Deuterium Refining
Code:
[recipe]
nickname = prisonlabor_deuterium_li
infotext = Prison Labor - Deuterium Refining [Liberty]
craft_type = PrisonLaborLi
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_heavy_water, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_li
produced_item = commodity_deuterium, 7500
produced_item = commodity_oxygen, 1000
produced_item = commodity_passengers_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_me_grp, 1.0 ;DSE
[+]Platinum Refining
Code:
[recipe]
nickname = prisonlabor_platinum_li
infotext = Prison Labor - Platinum Refining [Liberty]
craft_type = PrisonLaborLi
shortcut_number = 4
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_platinum_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_li
produced_item = commodity_platinum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_li, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_me_grp, 1.0 ;DSE
[+]PrisonLaborRh
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_rh
infotext = Prison Labor - Scrap Processing [Rheinland]
craft_type = PrisonLaborRh
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_rh
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_alg_grp, 1.0 ;ALG
affiliation_bonus = co_khc_grp, 1.0 ;Daumann
affiliation_bonus = rm_m_grp, 1.0 ;Kruger
[+]Aluminium Refining
Code:
[recipe]
nickname = prisonlabor_aluminium_rh
infotext = Prison Labor - Aluminium Refining [Rheinland]
craft_type = PrisonLaborRh
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_aluminium_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_rh
produced_item = commodity_aluminium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_khc_grp, 1.0 ;Daumann
affiliation_bonus = rm_m_grp, 1.0 ;Kruger
[+]Diamond Refining
Code:
[recipe]
nickname = prisonlabor_diamond_rh
infotext = Prison Labor - Diamond Refining [Rheinland]
craft_type = PrisonLaborRh
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_uncut_diamonds, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_rh
produced_item = commodity_diamonds, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_khc_grp, 1.0 ;Daumann
affiliation_bonus = rm_m_grp, 1.0 ;Kruger
[+]Silver Refining
Code:
[recipe]
nickname = prisonlabor_silver_rh
infotext = Prison Labor - Silver Refining [Rheinland]
craft_type = PrisonLaborRh
shortcut_number = 4
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_silver_ore, 5000
consumed = commodity_industrial, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200
consumed = 2, commodity_criminals_rh
produced_item = commodity_silver, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_passengers_rh, 1
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = co_khc_grp, 1.0 ;Daumann
affiliation_bonus = rm_m_grp, 1.0 ;Kruger
[+]PrisonLaborNo
Imagine getting abducted by scary aliens to then get sent to a semi-biological factory floor and put to work. Why yes, I take Nihilistic Acquisition as my first ascension perk on my hiveminds, how did you know? I have Nomads casually working 3/4 of their workforce to death too, compared to the 50% attrition rate House Corps get.
[+]Scrap Processing
Code:
[recipe]
nickname = prisonlabor_scrap_no
infotext = Darkling Labor - Scrap Processing [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 1
cooking_rate = 80
reqlevel = 0
loop_production = 1
consumed = commodity_scrap_metal, 10000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_basic_alloys, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Aluminium Refining
Code:
[recipe]
nickname = prisonlabor_aluminium_no
infotext = Darkling Labor - Aluminium Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 2
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_aluminium_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_aluminium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Copper Refining
Code:
[recipe]
nickname = prisonlabor_copper_no
infotext = Darkling Labor - Copper Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 3
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_copper_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_copper, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Deuterium Refining
Code:
[recipe]
nickname = prisonlabor_deuterium_no
infotext = Darkling Labor - Deuterium Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 4
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_heavy_water, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 1000, commodity_h_fuel, 400, commodity_gallic_fuel, 1000, commodity_alien_organisms, 1000
consumed = 20, commodity_abductees
produced_item = commodity_deuterium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Gold Refining
Code:
[recipe]
nickname = prisonlabor_gold_no
infotext = Darkling Labor - Gold Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 5
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_gold_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_gold, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Iridium Refining
Code:
[recipe]
nickname = prisonlabor_iridium_no
infotext = Darkling Labor - Iridium Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 6
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_iridium_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_iridium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Molybdenum Refining
Code:
[recipe]
nickname = prisonlabor_molybdenum_no
infotext = Darkling Labor - Molybdenum Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 7
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_molybdenum_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_molybdenum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Niobium Refining
Code:
[recipe]
nickname = prisonlabor_niobium_no
infotext = Darkling Labor - Niobium Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 8
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_niobium_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_niobium, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Platinum Refining
Code:
[recipe]
nickname = prisonlabor_platinum_no
infotext = Darkling Labor - Platinum Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 9
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_platinum_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_platinum, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Silver Refining
Code:
[recipe]
nickname = prisonlabor_silver_no
infotext = Darkling Labor - Silver Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 10
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_silver_ore, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_silver, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
[+]Uncut Diamonds Refining
Code:
[recipe]
nickname = prisonlabor_diamonds_no
infotext = Darkling Labor - Diamond Refining [Nomads]
craft_type = PrisonLaborNo
shortcut_number = 11
cooking_rate = 50
reqlevel = 0
loop_production = 1
consumed = commodity_uncut_diamonds, 5000
consumed = commodity_azurite_gas, 1000
consumed_dynamic = commodity_mox_fuel, 500, commodity_h_fuel, 200, commodity_gallic_fuel, 500, commodity_alien_organisms, 500
consumed = 20, commodity_abductees
produced_item = commodity_diamonds, 7500
produced_item = commodity_toxic_waste, 1000
produced_item = commodity_abductees, 5
catalyst = commodity_marines, 100
restricted = true
affiliation_bonus = fc_n_grp, 1.0 ;Nomads
affiliation_bonus = fc_vagrants, 1.0 ;Vagrants
affiliation_bonus = fc_wild ;Wild
affiliation_bonus = fc_wendigo ;Wendigo
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Messages In This Thread
Magpie's Additional Crafting Lists - by A Magpie - 07-31-2025, 02:29 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 08:34 AM
RE: Magpie's Additional Crafting Lists - by R.P.Curator - 08-01-2025, 08:57 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 11:18 AM
RE: Magpie's Additional Crafting Lists - by R.P.Curator - 08-01-2025, 11:44 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 08-01-2025, 12:11 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 09-11-2025, 03:00 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-05-2025, 12:20 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-18-2025, 06:01 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-21-2025, 03:31 AM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-24-2025, 01:12 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 10-26-2025, 01:00 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 12-06-2025, 02:00 PM
RE: Magpie's Additional Crafting Lists - by A Magpie - 12-09-2025, 03:59 PM

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