server reality does not recognize a range of 10k+ ( scanner range ) as a trigger to be allowed to chase ( cruise ). and it would be strange, too..... i had a pvp against a bomber, a gunboat and a battleship yesterday. - i thrusted away, and at a range of around 2k, the gunboat engaged cruise to catch up, while the bomber has no trouble to chase of course, the battleship didn t even bother to catch up ( reasonable behaviour ).
but if the gunboat had to wait for 10.000 distance to be able to cruise..... it would have to wait for quite some time. - of course ... "you can chase once the target leaves weapon range" is silly, cause some weapons, as said, only have a range of like 500 which any fighter leaves in less than a second - especially when jousting.
the distance that is needed to activate cruise and be considered CHASING and not FLEEING is very subjective. - yesterday, it felt "right". - but if the "you must be out of scanner range" was a rule, it would have been a violation.
i am not sure if it "should" be put into a rule with exact numbers - as every battle is different... and its hard to keep track of everything... a lot of it is about feelings if its right or not. personally i believe its detrimental to set a fixed distance from where you can chase ( unless its such a great distance that its almost not worth it anymore ) .... means, when its really sensor range ( 10k ) - then its not really worth starting to chase anymore anyway...... as what chances are there to catch someone that has a 10k headstart when you don t even know where he is anymore.