Here's the catch; you need to contribute activity to -get- activity out of the mod.
Each form of activity has its own dependencies. Pirates benefit from the presence of traders, and lawfuls benefit from the presence of pirates.
But you can't expect people to log in for your benefit if you don't log in yourself. You can't approach the subject with the theme of "this house is dead, I won't play there."
The foundation of all faction activity is basic organization.
It doesn't take much to get a few people in a discord together, then create pingable roles.
Log in together when your lives and timezones permit. Roleplay together, play together, trade together, do PVE together, mine together, build a base, go to earhart, RP with random passersby... There's lots of options for activity you can do with a small group of people.
You can do this with any ID, any ZOI, any set of circumstances.
You don't need a reason to log in. You don't need a raid to log in. Go create the activity and the fun you're missing.
If you do that, you'll create novel experiences, and, suddenly, you'll find yourself in a group of 7+ players like it's the mid 2010s all over again.
My personal experience of Discovery, in 2026, is one where RP, PVP, PVE, mining and trading are -plentiful-. I'm not starved for opportunity. My secret is that I ask others to log in with me, and others can ask me to log in with them.
If everyone did the same, Discovery would be active. Play with your friends, and/or make new friends through the community.
And, honestly, it is active. Something cool happens every time I log in. I'm never bored.
This is nothing new - it's been my experience since 2012, and was probably true even earlier than that. Modern disco seems to have less players picking up flags for others to rally around than it once did, but that's fixable. Be the change you want to see.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)