(01-04-2026, 04:30 PM)Culbrelai Wrote: lol. Caps were not "murdered" for solo PvE. People including me easily run encounters in solo battleships, BCs, gunboats etc. As for solo PvP, well, caps are not meant to solo PvP. They are designed with interlocking weaknesses that are covered by other cap classes and snubs. This is the best admin team discovery has ever had, it is not their fault. It is simply the age of the game, people moving on and lack of new people to take their place because zoomers and younger haven't been coming to play a game from 2003 because they have their minecrafts and forkknifes and so on to play. It's fairly impressive as it is that the game still gets to 100+ people for events/large sieges etc. Some of the player loss is balance. You saw what happened with the Leeds VR event
Yes, its sad that these factions are no longer official but... what does officialdom really get you, anyway. A unique ID. A core 5 if you feel like roleplaying the usual boring pob RP of deliveries with shipping factions. They don't have terribly many perks, I do believe even normal players can now post blanket bounties, which used to be an only OF perk. Slowly chipping away at OF rights has caused them to dwindle in number. As others have said. You can find activity, we even have a handy dandy built in activity finder.
Yeah caps used to be an arcade class that wasn't a total pain to move through tradelanes, was fun to take vs 5 snubs, and e.g. battleships could run missions vs max class cruisers. Just look at tracker and ratio of caps logging vs other classes and compare to pre oil in water changes - numbers don't lie.
I know folks tell me caps are MUCH better for complex fleet fights with multiple classes now, but without Barrier and frequent events that's not going to bring noobs like me who play to relax back in.
Balance tried to make the game better and more complex - but Freelancer was always an arcade pew pew game with epic story and world and RP opportunities, it just got lost when Haste took over