I have, in past years, used the Official Faction perk system to create:
* The Military Salvage Commodity
* The Zoner Militant ID and IFF
* ZOI modifications (buffs) for factions I do not personally play, but wanted to interact with.
* System design improvements
* Democratizing capital ship access.
Probably more things I'm not remembering.
Throwing out OFL perks would be a terrible, terrible idea. They give the community some agency over development and administration without overriding the developers or the admins. They are a literal carrot for storytelling.
The fact that not enough people feel like going for the carrot, is not a reason to remove the carrot.
This is the exact kind of thinking that decreases activity rather than builds it up. Discovery has had decades of precedent to prove that constantly cutting good things only hollows out possibility.
It doesn't matter that the majority of the community will not use these mechanics - because they are often used to the betterment of the entire community regardless. It is a highly regulated mechanic with zero history of abuse. That's rare in Discovery.
Perks enable factions like Auxesia to exist. They reward longterm commitment from any section of community willing to tell the very kinds of stories that are fundamental to discovery - teamwork between characters. They add flavor.
Cutting the perk system would be like removing the concept of table salt because you don't personally add it to your food.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)