(01-04-2026, 04:14 AM)EisenSeele Wrote: OFFICIAL FACTION ACTIVITY
2025 Q4
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Factions Stripped:
These factions were previously warned for failing the check in the last two quarters,
and failed this activity check.
Gas Miners Guild GMG| 5:50:30
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Lejima in Sigma 13 will require removal from Core 5.
Edit: Factions losing "officialdom" due to inactivity really is what it is. Everyone has to abide by th4e same rules.
Enough back door lobbying & circle jerking exists as it is, the staff involved will never be held accountable nor will anything be done about it.
let this activity report be a stern reminder that everyone has to play by the same rules, not just get away with things because you have an admin/staff friend.
Mep doesn't have any friends.
I like Mep, he told me how to season a cast iron skillet once
Friends have shared a variety of perspectives, which is appreciated and commendable.
Based on how the discussion has developed, I’d like to offer a few suggestions aimed at increasing engagement, purpose, and overall motivation within the game:
1) One of the positive additions has been the introduction of Encounters and Battlezones.
Encounters provide tangible rewards such as codenames and blueprints, which is a solid and valuable concept.
However, on the other hand, what is the actual incentive behind Battlezones?
I’ve tested most of them; their number and design are good, but in practice they feel like a time sink with no real added value for players.
As many will remember, older BZs such as Munich / Vespucci / Lorraine created significant faction activity. For example, when 5x Corsairs were active in Munich, RM would ping and respond, creating a dynamic loop that extended to other BZs as well.
My suggestion is to significantly increase the NPC bounty rewards in Battlezones (for example, 10x the current value) so these areas become meaningful locations for both income and activity/PVP.
2) Introduce rewards for PvP engagements.
For example:
Official faction members receive 500k per confirmed kill
Indie players receive 250k.......like you do it in events.
Additionally, for combat docking, a reward/penalty system could be applied:
For instance, 300k is deducted from the combat-docking player and paid to the opponent
This approach would be far healthier than endless arguments, sanctions, or informal blacklists.
3) Implement activity-based rewards for factions.
For example, all official factions are required to complete 3 days of activity per cycle.
If a faction reaches 5 days of activity, a reward such as 20 million credits could be deposited into that faction’s bank account then they can decide to share or what to do with that themselves.
Importantly, rewards should not be limited only to the top 3 most active factions, as that would centralize players into a few groups and gradually kill off smaller or developing factions.
4) The Jump Drive rework itself is logical and understandable, but the battery costs are extremely high, resulting in very limited usage.
This is clearly visible in-game: OC and Corsair operations across systems have significantly decreased, and factions like Liberty effectively face no serious external threats anymore.
My suggestion is to:
Limit jump range to 5 systems
Reduce battery costs to 1 or 2$
This would restore strategic mobility without returning to excessive abuse.
For now, these are the points that came to mind