(01-08-2026, 08:27 AM)JorgeRyan Wrote: What gameplay do you want to see @Lemon?
As was mentioned in the thread - fix caps PvE, PvP, return to the fun first, arcade mentality, and drive developments based on activity data, not personal ambition and trying to make Freelancer something it is not. That's for cap players who left that count in the hundreds. You don't hear them complain, they just silently vanished if you look at the tracker data. A roll back that was mentioned in the thread is not a bad idea at all I'd say - the sharp drop in cap play was when the mass and slowness was introduced, while PvE was made much harder and much less profitable but more complex at the same time, and so did the mechanics, core management. Less guns, even dropping shields to be able to shoot got introduced(!!!) etc.
And for roleplaying OFs - make them feel like they matter again, like they are the ones helping to shape the world, like they are important, at least the perception of it - you will bring back drama and arguments, sure, but at least people will care and make these ancient pixels matter again instead of apathy.
Hauling and PoBs - heck why change them, everyone is doing it, let them - it got to a stage where pretty much all PvP, PvE and combat ships patrolling factions on paper are haul first lol