The LSF and Liberty have been in pretty good shape for awhile now. The era where Liberty were capwhores was before I played, probably. As far as I know they've always been good about using Fighters/Bombers.
You're right, though. I don't really care what you have to say, or atleast.. What you have to say won't change the way I feel, since the feelings have developed from the way I've been treated in Liberty. *Shrug*
.. No, I don't really think the Navy or the LSF should care that you've taken Xeno prisoners, or Hessians or Corsairs. Why would they? Especially if they're Xenos, since the only reason anyone catches a Xeno is to imprison/kill "it" anyway.
There was more liberty in Liberty, before. There isn't the occasional friendly Navy or LSF pilot who's nice to as many people as possible, or one that will turn the occasional blind eye to a small smuggling operation. Those things should be there, and no, I don't think you should camp Rochester. Junkers wouldn't build an installation that close if they didn't think they could keep the lawfuls away.
Quote:Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they\'re fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.
.. That's an excerpt from my copy of the Freelancer book that came with the game. That relationship doesn't exist to any extent on Discovery, and that's fine if you don't want it too, but you shouldn't expect Junkers to be happy about it/put up with it.