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What are your faction’s goals for the next quarter?
Inject some comedy into what can otherwise be an extremely self-serious environment.
Promoting more roleplay encounters from traders through mobile stop and search checkpoints. These require traders to engage with the CDI patrol and provide information about the characters involved (captain / crew background, purpose of travel, etc).
Encouraging the use of the newly created CDI Mission Commission. This provides financial incentives for completing tasks we would already like to see CDI constables completing, and will be used to facilitate Storyteller-esque investigations / branching missions.
Create a medal / award / commendation system that is linked to Mission Commission claims, to provide internal progression within the intentionally flat ranking system.
Facilitating PvE within and adjacent to Bretonia through the deployment of the Prison Liner Berwyn, a Forward Operating Base equipped with a Prison Module. This will convert Pilot commodities into Criminal Cells, providing bonus cash for Bretonian lawfuls running the anti-Hessian encounter in Omega-3. Coleraine Distribution Centre in New London will also purchase pilots from the Dublin battlezone, which can be batch shipped to the Berwyn.
Closely linked to the above, additional prison transfer convoys into other Houses, exporting Criminal Cells and importing Bretonian Refugees. These are likely to focus on Rheinland (Hammersee), and Liberty (Erie / Houston). Possibly create an international incident at Fuchu.
Additional events with the RPA and other local unlawful groups. Preferably not cookie-cutter basic skirmishes - possibly a revisit of an earlier freighter-only combat, or a scavenger-hunt type thing.
What have you done to drive activity and promote high quality roleplay this quarter?
Carried out multiple routine patrols around Bretonia, Dublin, and Omega-3. These are announced in the public channel of our Discord (please join and hang out), and people tend to gravitate towards us when more than one CDI patrol ship is around.
Participated (ineffectually) in the Hot Spots server event, which primarily took place near our Sprague HQ. While we didn't contribute much to the fights, there was some interesting tangential RP with the BAF / RM / BDM.
Prompted a minor diplomatic incident with a Samura subsidiary, after they were caught in the crossfire of a DTR frigate being sonically tortured. [1][2]
CDI officers foiled an attempted kidnapping (of themselves) by Noth mercenaries in Dublin. By trading favours and running away.
Participated in a recent Storyteller mission relating to a Cryer doctor who was kidnapped in New London. [1][2]. This resulted in a combat event to secure wreckage from the original hijacking, with the Police forces ultimately retreating after taking losses.
After this element of the investigation hit a dead end, a different approach was adopted. Several of the more "creative" constables took an RPA captain hostage, and (illegally) ransomed him back to his comrades in exchange for the Doctor. This resulted in a stand-off at Halifax Freeport, mediated by the Gaelic Wyvern Inn. [1][2].
To meet the Molly demands, some cargo had to be discretely sourced in a way that couldn't be traced back to CDI officers. This involved contacting the Junker Congress (who have been previously blackmailed), and later [EX] (who have an outstanding BOLO for piracy and attempted murder, so we strongly suspect they're wronguns). [1][2].
Negotiated the purchase of a dilapidated old Oasis Liner from the Bamburgh Company, then converted it into an improvised Prison Liner for deployment to Omega-3. [1][2]
Ran prisoner transfer convoys to Liberty and Rheinland. One of these involved a pair of Bamburgh Heavy Lifters accompanying us to Texas, where they were to be transferred to Bristol Constructions. [1][2].
Helped facilitate BretGov RP and maintenance of the laws post. [1][2][3][4][5]
How would you like your NPC faction’s story to be developed moving forward?
It'd be nice if Bretonia were to invest in a morsel of police Border Station, given that most of our historic ones have blown up.
Additional exploration of unrest on Sprague, and the general instability / fractiousness of Omega-3. Our headquarters is there for a reason, and that's at least partially because the government are rationing the "good" police for the more important planets. Marne-style Molly landing site?
What roleplay, events, or activities have you done this quarter to promote this development?
RP surrounding the deployment of the HMPS Berwyn references unrest and crowded prison facilities on Sprague. Certainly something we'd like to expand on, in conjunction with other local factions (Mollys, Hessians, Coalition?) in the future.