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  Discovery Gaming Community Welcome Introduce Yourself
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Ahoy

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Ahoy
Offline aldenmar-odin
03-13-2026, 10:22 PM,
#3
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Posts: 4
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Joined: Mar 2026

You don’t need to translate everything manually. It’s basically a one-click solution.

All you need is a copy of Freelancer in your target language (for example, German), and the tool will copy the localized base text into the mod DLLs. IDs, names, and info-text IDs from the mod are only partially affected. In practice, that means the HUD, UI, factions, and most core text will appear in your language. Only newly created mod content needs to be translated externally.

My program can export those remaining texts, let you run them through a translator, and then import them back automatically. If you prefer, you can also leave them in English. This usually only affects things like weapon names, infocards, and similar mod-specific entries, so it’s generally not a big deal.

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Messages In This Thread
Ahoy - by aldenmar-odin - 03-13-2026, 10:05 PM
RE: Ahoy - by MasterL410 - 03-13-2026, 10:11 PM
RE: Ahoy - by aldenmar-odin - 03-13-2026, 10:22 PM
RE: Ahoy - by jammi - 03-13-2026, 10:29 PM
RE: Ahoy - by aldenmar-odin - 03-13-2026, 10:45 PM
RE: Ahoy - by aldenmar-odin - 03-16-2026, 09:14 AM

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