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fl-Darkmap
Offline darkwind
03-30-2026, 10:05 PM, (This post was last modified: Yesterday, 02:13 AM by darkwind.)
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Posts: 1,235
Threads: 143
Joined: Oct 2019
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Coding Developer

Darkmap

link to Discovery map: https://darklab8.github.io/fl-data-discovery/map.html

link to Vanilla map: https://darklab8.github.io/fl-data-vanilla/map.html

Space @Error's map was remade from scratch to have a new life in Golang language and integrated to darkstat's game data lib (sun)
New features in comparison to original map:
- You can see all mining places more clearly, normal and Nu mining ones, each one has dedicated place/icon visible on the map, Nu ones have suffix (Nu)
- You can see Player Owned Bases and their infocards on left click (Only bases shown to darkstat are shown on the map!)
- Infocards now show coordinates precisely. Also you can turn on "Coords on hover" mod and easily find coordination of jumphole
- jump hole colorations were updated to reflect better discovery situation
--- Blue ones are jump gates normally working
--- Red ones are jump holes normally working
--- Brown ones are unstable jumpholes cargo limited connections
--- Green ones jumpholes are fighter only accessable jumpholes
--- Pink ones every other jump hole i was not able clearly categorize into anything above (Supergate in alaska has special its own docking permissions)
- Galaxy map connections are reflecting similar situation, they show maximum possible stable connection. Double way jump gate as blue if available, otherwise as yellow if double way jumphole, otherwise if double way unstable jumphole as brown one, otherwise if double way fighter only then green one, and in any other case it is Pink.
--- So if you see Pink connection on a galaxy map, it is not behaving in same way when you travel it forward and back, it can be any one way connection, or can be unstable one way and stable back.
- has Realistic Stars shown! (sun)

More technical features:
- Most importantly the new map is way easier to launch for any mod, as it is automated in all its working. So easy to ensure automated updates
- New map works almost without javascript, technically for 90% can work even if your browser does not support javascript i think may be. Should be faster turning on as result, no longer long load.
- The new map is made in Golang and way more clean to continue its development and support.
During next darkstat release will become available for local usage too with local command darkstat map web (if someone will be wishing to deploy it together with darkstat on the same deployment instance or build there are available env vars/flag commands for that)

Further development plans are recorded here: https://github.com/darklab8/fl-darkstat/...%3Adarkmap
- At minimum i will add "Search bar" like original map had, after that development goes towards other ideas listed in Github tasks.
code: https://github.com/darklab8/fl-darkstat/...er/darkmap





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Messages In This Thread
fl-Darkmap - by darkwind - 03-30-2026, 10:05 PM
RE: fl-Darkmap - by Koshi.Inaba - 03-30-2026, 10:44 PM
RE: fl-Darkmap - by darkwind - Yesterday, 12:23 PM
RE: fl-Darkmap - by Kherty - Yesterday, 03:07 AM
RE: fl-Darkmap - by darkwind - Yesterday, 12:41 PM
RE: fl-Darkmap - by IahimD - Yesterday, 01:09 PM
RE: fl-Darkmap - by darkwind - Yesterday, 01:14 PM
RE: fl-Darkmap - by IahimD - Yesterday, 01:16 PM
RE: fl-Darkmap - by darkwind - Yesterday, 01:20 PM
RE: fl-Darkmap - by darkwind - Today, 02:39 AM
RE: fl-Darkmap - by IahimD - Yesterday, 01:32 PM

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