Posts: 6,892
Threads: 413
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
Hi Slimy
Thanks for the comments!
(04-10-2026, 12:51 PM)Slimy Wrote: It was stated, that OSI is supposed to go more in depth with their RP, do you have as a Staff-Team an idea on how you would like to see it to have a little guidline on what exactly is excpected?
I think the biggest issue that many staff flagged was in-game encounters. A fairly common piece of feedback was that passing an OSI ship generally resulted in silence or simple comments that appeared to be one player greeting another, rather than an actual character being played.
So really the biggest thing would be focusing on actual character interactions in-game. Could a random faction member confirm their character's name, motivations, interests and hold an actual conversation on them?
There was similar feedback for Samura, too.
Trading factions should obviously focus on trading, but there has to be an actual character at the heart of that rather than a convenient credit optimisation machine.
(04-10-2026, 12:51 PM)Slimy Wrote: Then about the inactive faction leader, would it really be requiered to announce a new one after one failed check or would there be the option to lets say improve the playtime of the current one?
Current position is that the leader has to be replaced by a currently active member. There's nothing stopping the faction from later requesting a change to a different leader if the original player returns to the faction and becomes active.
This is intended to encourage factions to always have someone who is actively invested at the helm, even if this means temporarily swapping out while an incumbent leader is unavailable or incapacitated. If a 1iC can't put in 3 hours over 3 months, they really shouldn't be occupying the role.