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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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The Junker's Union

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The Junker's Union
Offline Tenacity
08-13-2008, 09:39 PM, (This post was last modified: 08-30-2008, 09:37 AM by Tenacity.)
#1
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

[Image: 9uszds.jpg]

Omega 15, Junker's Paradise

BACKGROUND

While the Bornholme Junkers had grown wealthy and powerful due to salvage discovered in Omega 15, they also grew less organized. Each Junker working out of Bornholme that amassed enough wealth for himself would break off from the others - begin working alone, off regulation. Not only were safety hazards created as a result of these 'rogue salvagers', it also weakened the Bornholme family as a whole - these 'independents' refused to band together when the Depot or other Junkers working from it were threatened by outside forces. They were selfish, and were weakening the Junkers as a whole.

During recent events, Christopher Thorn - a Junker from liberty, captain of the Tenacity - was hired by covert groups to work with the harvesters. He was tasked with the collection of massive amounts of raw materials and resources that the harvesters could go on to use in their construction of new vessels. Bornholme - being the best source of such material at the time - was where Thorn decided to base his operations; but when he arrived the situation at Bornholme was already near critical failure. "independent" junkers were ignoring blatant attacks on the Depot - too self-absorbed with acquiring their own riches. Non-junkers were invading the field as well, providing a severe work hazard for the true junkers working out of Bornholme - these 'foreigners' were attempting to salvage the field right out from underneath them, both creating collision hazards as well as taking the very lifeblood from the station and it's workers.

It wasnt easy changing things - it took over a week of constant struggle to evict the trespassers, defend the station, and 'deal' with the independents who refused to aid their fellows in such a time of need. Soon, however, the station was back to working order, and put on full production capacity to appease the resource requirements of the harvesters.

After order had once again been established, Thorn called a meeting aboard Bornholme Depot to all junkers operating in Omega-15. Here, he formed the Junker's Union - a 'company' of sorts that would organize the junkers of bornholme, set regulations to improve profit and worker safety, and fund a guard force which could defend the junkers operating at the station from all threats - whether they be pirates or military.

The group is still small, but is rapidly growing in population and power. The wealth amassed from operations near Bornholme fuel the Union's growth - providing it with new ships, and in time perhaps more influence outside of Omega 15.

---

DESCRIPTION

The Junker's Union aspires to be the 'legal' face of Junker operations. The group's entire focus is on the salvage of debris fields, derelict ships, and abandoned stations - while maintaining a semi-militaristic guard presence in order to protect salvaging operations, and operating a trade and commerce corporation to move goods produced at Junker Stations. The Union's ultimate goal is to become an economic superpower within the lower portions of Sirius through the collection and repurposing of debris left behind by other companies - to that effect, the Union has learned much from ALG's cleanup operations, and uses the same techniques to maximize salvage efficiency.

While the Union does not include all junkers, or even all junkers operating out of Bornholme, it is made up of a significant portion of those within Omega 15 and parts of Rheinland space. Eventually, the Union hopes to spread out, organizing the salvage workers at each Junker station in Rheinland. The Union maintains a legal public presence, allowing other junkers to move illicit goods without attracting attention to themselves.

---

PURPOSE

//OOC//
My intent with the Junker's Union is primarily to provide a direction for new players on the server, as well as to bolster the ranks of the Junkers as a whole. New players need a way to make money, and they need to learn how to RP while doing so.

The plan is to create a faction that can support and teach these players if they choose to join it. I can provide new server members with enough money for a CSV and Junker bribe, and direct them down to bornholme depot where they can RP with other junkers while collecting scrap metal - which, as most people know, makes some serious money down there.

However, I will not let my faction members run rampant. Despite the fact that the Junker ID 'allows' it's members to use everything up to battleships, faction members will be limited in the ships they can use while they are part of it. Only Junker and Civilian ships will be utilized.


---

DETAILS

//OOC//
Faction Nametag: JU-Name
Official Tag: Junker (no other affiliation tags will be accepted)
Official ID: Junker ID (no other ID's will be accepted)

Ranks:
Salvagers&Traders - Salvagers are those members of the faction who will be actively collecting scrap, salvaging derelict ships and stations, and moving cargo between junker bases. This will be the majority of the faction.
Guards - Union Guards are those who prove themselves enough to earn combat vessels. Faction members will only be given guard status once they have shown that they are capable of exceptional RP in-game, as well as showing decent piloting skills.

Ships:

Freighters & Transports:
CSV
Camara
X-Shuttle
Turanic Raiders Freighter
Bactrian
Repair Ship
Behemoth
Borderworlds Transport
Firefly Transport
Heavy Tanker
Pirate Transport
Pirate Train
Armored Transport
Transport
Large Transport
Heavy Lifter
Mining Ship

Fighters:
Turanic Raiders Light Fighter
Arrow Light Fighter
Tiger Shark Light Fighter
Death Scythe Heavy Fighter
Crow Heavy Fighter
Tiger Shark
Collector Very-Heavy Fighter
Spatial Super-Heavy Fighter
Eagle VHF

Bombers:
Waran Bomber
Civilian Bomber

Capships - RESTRICTED
Corsair Gunboat
IMG Gunboat

(Note: Capships are only allowed to members with my approval.)


Weapons
-Barrager Cannons
-Barrager Turrets
-Transport Turrets (class 1-4, for transports)

Note: Any factionalized weaponry, codename weapons, or capship weapons must be approved by me before use.

---

ZONE OF INFLUENCE

Primary Bases/Control Areas:
-Bornholme Depot, Omega 15
-Kreuzberg Depot, New Berlin

Union Guards must remain at these two stations at all times, unless actively escorting Union trade ships. Union Trade ships are permitted to travel anywhere within rheinland, bretonia, liberty, sigma space, and omega space - but must obey local laws and lawful organizations in those areas.

---

AFFILIATIONS

Allies
Junkers
Harvesters
ALG Waste Disposal

Enemies
Nomads
Das Wilde
Xenos
Hogosha
Farmer's Alliance
Phantoms

Nuetral
All Other Unlisted Factions

Note: No union member, guard or otherwise, is authorized to attack -any- other ship unless he, his fellow junkers, or allied ships/stations are attacked first. We are a defensive faction, and will not take offensive action against others unless provoked.
Additionally, No union members are permitted to Haul the following commodities:
-Artifacts
-Cardamine
-Synthetic Marijuana
-Counterfeit Software
-Slaves
Union commerce ships are expected to abide by the local laws against specific goods, including any blockades established by the houses.

[Image: Tenacity.gif]
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Messages In This Thread
The Junker's Union - by Tenacity - 08-13-2008, 09:39 PM
The Junker's Union - by Tenacity - 08-13-2008, 09:42 PM
The Junker's Union - by chopper - 08-13-2008, 10:07 PM
The Junker's Union - by Tenacity - 08-13-2008, 10:17 PM
The Junker's Union - by kevin - 08-14-2008, 01:19 AM
The Junker's Union - by Tenacity - 08-14-2008, 04:20 AM
The Junker's Union - by kevin - 08-14-2008, 05:21 AM
The Junker's Union - by Tenacity - 08-14-2008, 05:24 AM
The Junker's Union - by kevin - 08-14-2008, 05:26 AM
The Junker's Union - by Qunitinius~Verginix - 08-14-2008, 07:01 AM
The Junker's Union - by Tenacity - 08-14-2008, 07:37 AM
The Junker's Union - by chopper - 08-14-2008, 07:50 AM
The Junker's Union - by Qunitinius~Verginix - 08-14-2008, 09:08 AM
The Junker's Union - by Tenacity - 08-14-2008, 05:46 PM
The Junker's Union - by Culebra - 08-14-2008, 06:10 PM
The Junker's Union - by Thexare - 08-14-2008, 06:18 PM
The Junker's Union - by Turkish - 08-14-2008, 06:44 PM
The Junker's Union - by Tenacity - 08-14-2008, 06:54 PM
The Junker's Union - by Culebra - 08-14-2008, 06:56 PM
The Junker's Union - by chopper - 08-14-2008, 07:09 PM
The Junker's Union - by Tenacity - 08-14-2008, 07:21 PM
The Junker's Union - by Culebra - 08-14-2008, 07:34 PM
The Junker's Union - by Tenacity - 08-14-2008, 07:37 PM
The Junker's Union - by Dusty Lens - 08-14-2008, 08:18 PM
The Junker's Union - by Bjorn - 08-14-2008, 08:50 PM
The Junker's Union - by Tenacity - 08-14-2008, 08:53 PM
The Junker's Union - by Bjorn - 08-14-2008, 10:24 PM
The Junker's Union - by ScornStar - 08-15-2008, 06:55 AM
The Junker's Union - by Immunity - 08-15-2008, 07:04 AM
The Junker's Union - by Tenacity - 08-16-2008, 08:58 PM
The Junker's Union - by Tenacity - 08-20-2008, 10:52 PM
The Junker's Union - by Tenacity - 08-22-2008, 03:50 AM
The Junker's Union - by Thexare - 08-22-2008, 04:13 AM
The Junker's Union - by Tenacity - 08-22-2008, 04:15 AM
The Junker's Union - by Thexare - 08-22-2008, 04:16 AM
The Junker's Union - by Turkish - 08-22-2008, 04:17 AM
The Junker's Union - by Tenacity - 08-22-2008, 04:17 AM
The Junker's Union - by Thexare - 08-22-2008, 04:18 AM
The Junker's Union - by Tenacity - 08-22-2008, 04:19 AM
The Junker's Union - by Tenacity - 08-27-2008, 08:21 AM
The Junker's Union - by Tenacity - 08-30-2008, 09:40 AM
The Junker's Union - by JohnLenin - 09-11-2008, 08:09 AM
The Junker's Union - by Tenacity - 09-11-2008, 07:56 PM

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