i wrote it in the NPC request thread already - but here goes again:
- i m not really in favour of the simple "we hate you, we kill you" factions. - true roleplay is more political and diplomatic. - a faction so short on followers would be stupid to simply go on a killing spree - cause they would be crushed dead within a matter of days in a state of warfare ( if they wouldn t miraculously respawn )
what i miss is a political ambition and structure. - if the coalition really craved for power in sirius, they should make active use of the factions that can provide them with power. - as an underground network, there are the junkers and prolly the hackers. - they could also have a look at the mollys who managed to rise from an unlawful seperatist faction to a ( soon ) established lawful faction - not by fighting blindly, but by forging diplomatic channels.
if the coalitions goal was to establish a "house" realm, they must do it on another level than warfare. - they are not many, but i d like to see them execute diplomatic missions etc. - they are at a clear disadvantage to the current lawfuls, as the coallition has nothing to offer, - so they have to start low and make friends.
most of all, the ID gotto change so it allows them to ally with other factions and maybe loose the terrorist status. - but if you WANT to be terrorists, i see no future for the faction other than a simple pvp faction with little to more more ambitions than to "kill everything that moves".