Quote:Usually you would contribute something serious and useful. But I feel you pain. Along with many others.
I would like to hear the response from administrators, to see how they feel about the rule revision, and possible change for 4.85.
Because quite frankly...The rule is stupid and contradictory to the game, mod and servers objective...24/7 100% RP.
I have had several pirate encounters since I've been here only 2 have been roleplayed by the would be pirate. Just trowing that out there. I made a macro on my flight controller for when I get hailed so I don't have to waste time typing.
I will follow any rules set forth in order to play here, and everyone should make that decision for themselves. However if you cant even role play a simple encounter on an RP server you're already not following the rules, and doesent give others much incentive to follow them either.
For the record I am not complaining about anything that has been done to me or anyone in this thread. I have only been pirated once and killed once in $200 million worth of smuggling. The guy that pirated me called it insurance. I thought that was such good RP that I asked for the premium policy. The guy that got my ship got lucky. Lost maybe 10 million total.
If you just tell me halt and shoot a CD at me thats obviously hostile intent and im not going to stop if im in a ship with cm's unless I am outnumbered and outclassed. Wait a minute, thats brilliant RP, a smuggler who doesent like to lose his cargo. Now if you are RPing a pirate and youre playing by yourself in a vhf against a LL, dont expect to win, ever. If you are in a ship that can take out 440k hull then try it. If you are with another pirate one cover the trade lane/jump gate and one cover the freelancers. Thats RP. Stopping an empty freighter and asking for tax? thats not RP, not in the slightest. Well, it could be extortion but not piracy.
Which brings me to my second point, there is a subtle difference. If I get stopped by an NPC pirate, they arent role playing, they are following a script. They demand you drop ALL cargo. A pirate might ask for enough cargo to fill his hold in a real situation. A pirate might also ask for a reasonable amount of money also. However, if you were roleplaying a single pirate and you try to extort a large amount of money from someone with a large amount of money, you would expect almost immediate repurcussions. You would expect to be jumped soon as retaliation. For example:
People rob banks all the time. Lots of times they get away with it. However, remember the incident in California in the 90's where the guys wore full body armor? They tried to take out an entity MUCH larger than themselves and they got killed, even in full body armor. They were obviously expecting severe retaliation.
Anyway the point to this drawn out post (sorry) is that you reap what you sow. If you poorly RP a pirate expect poor RP back. Conversely, if you poorly RP a trader/smuggler, expect the pirate to follow the rules to a bare minimum, and indeed the letter of the law and not the spirit as previously noted. We can all have fun here, we just need to keep an open mind and RP it out.
And for the record, im for any change in the semantics of the rule that give the pirates more leeway. Contrary to popular belief its no fun to just be able to trade without limitation.