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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Xings ships

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Xings ships
Offline Jinx
08-23-2008, 05:20 PM, (This post was last modified: 08-23-2008, 05:32 PM by Jinx.)
#1
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

so - thats the 5 ships that Xing most recently presented. - i hardpointed them, sized them to what i think is appropriate and gave those that are no direct replacements plenty of weaponhardpoints to be on the safe side.

the following images show the ships ingame along with a brief description of the hardpoints i set for them.

Spatial
[Image: 05Spatialcollection.jpg]
since its a direct replace, the hardpoints and weapons are of course all the same. - the model is mirrowed though - so the wing is now on the other side than the original model ( hope its not a biggie ) - since i was not able ( or rather willing ) to make a transparent cockpit, i have added a solid "glas" texture. the problem is still the same that was mentioned with the original model, xing made. - the canopy is too large compared to other ships... aside from that, the ship runs fine )

Viper mk1
[Image: 04Vipercollection.jpg]
this is another direct replace of the current model. - hardpoints are fully identical. - again, i have replaced the canopy with a solid one ( sorry about that ) - i forgot to add a third engine in the .ini when i was testing.... but there is a third hardpoint for the third engine... so no worries.
the turret is firing backwards only of course and has a 180 fire arc backwards.

problems:
- i forgot to limit the rotation of 2 guns ( will be fixed )
- the thruster causes a problem with the model ( fixed already )

Grizzly
[Image: 03Grizzlycollection.jpg]
now that is the first non replace. - since it features a "slit" instead of a classical engine ( much like some homeworld ships ) - i have placed 10 engine effects close to each other. - i d suggest the BW ( white fire ) engine effect as it blends better into one another than the liberty engine effect. - either way, its a lot of fire spilling out of that ships back.

the ship itself is not much bigger than the rhino - but a lot heavier armed... if we want it to be like that. it has hardpoints for:
- 4 weapons with a tigher forward fire arc
- 4 turrets
- 2 CM ( if its recon - i thought why not add 2 CM droppers to ensure it an easier escape )
- 2 minedropper ( fun )
- 1 torpedo/CD

those are NOT the stats - its just the hardpoints that i added! - if it really got all those weapons, it would be a mean little bugger, cause the rhino ( and so the grizzly ) are not exactly large. - but if its supposed to be a highest tech shuttle for the LSF... i wouldn t really see a problem with those hardpoints. - it would be THE pirating freighter.... if it wasn t a cloakable LSF shuttle haha.

oh, and i added a hardpoint for a cloak ( fun ) - but that ll be unused of course.

Liberty upholder bomber
[Image: 02libertybombercollection.jpg]
the liberty upholder is NOT hardpointed as a replacement for the havoc. - i have sized it to around avenger size and i gave it 4 weapons ( standard ) and 2 turrets that cover the a side each and the backwards arc. ( that means that when it is flying a VERY tight turn, - one turret might add its weaponfire )

Paladin bretonian heavy fighter
[Image: 01Bretoniafightercollection.jpg]
this fighter is hardpointed just like the default heavy fighter. - nothing special about it... except the torpedo launcher, which can rotate a full 360 degrees ( but its mounted on the roof - a bit exposed for enemy blast damage )
the greatest problem i had with that ship was that i - again - wasn t able to make it a transparent cockpit. - as you can see, the effect is not really spoiled by using solid textures - but it decreases the models quality significantly, cause the canopy is such a dominant element of the ship.


size comparison charts
[Image: ms3d2008-08-2315-26-40-92.jpg]
3d comparison chart ( old new )

[Image: ms3d2008-08-2315-26-57-55.jpg]
front comparison chart ( new old )

[Image: ms3d2008-08-2315-27-11-58.jpg]
side comparison chart ( new old ) - not too easy to see - the red ones are the old ones, the white ones are the new ones.


edit: did i mention its pretty cool to be the first one that has taken these ships into space?:D

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Messages In This Thread
Xings ships - by Jinx - 08-23-2008, 05:20 PM
Xings ships - by kingvaillant - 08-23-2008, 05:44 PM
Xings ships - by Jamez - 08-23-2008, 05:50 PM
Xings ships - by Jinx - 08-23-2008, 05:52 PM
Xings ships - by RickJames - 08-23-2008, 05:55 PM
Xings ships - by Jinx - 08-23-2008, 05:58 PM
Xings ships - by cmfalconer - 08-23-2008, 06:07 PM
Xings ships - by Jinx - 08-23-2008, 06:26 PM
Xings ships - by SevereTrinity - 08-23-2008, 06:27 PM
Xings ships - by Jinx - 08-23-2008, 06:31 PM
Xings ships - by SevereTrinity - 08-23-2008, 06:47 PM
Xings ships - by Xing - 08-23-2008, 06:52 PM
Xings ships - by Epholl - 08-23-2008, 07:03 PM
Xings ships - by Panzer - 08-23-2008, 07:14 PM
Xings ships - by frozen - 08-23-2008, 07:22 PM
Xings ships - by Tenacity - 08-23-2008, 07:23 PM
Xings ships - by teschy - 08-23-2008, 07:54 PM
Xings ships - by Xing - 08-23-2008, 08:42 PM
Xings ships - by SGTMatt - 08-24-2008, 01:11 AM
Xings ships - by Ascendancy - 08-24-2008, 06:32 AM
Xings ships - by Doom - 08-24-2008, 10:19 PM
Xings ships - by Cosmos - 08-25-2008, 02:38 AM
Xings ships - by AceofSpades - 09-23-2008, 04:17 AM
Xings ships - by ivr56 - 09-23-2008, 04:23 AM
Xings ships - by Xing - 09-23-2008, 04:26 AM
Xings ships - by Orin - 09-23-2008, 04:35 AM
Xings ships - by Tic - 09-23-2008, 10:07 PM
Xings ships - by killhappyfool - 09-24-2008, 12:23 AM
Xings ships - by Xing - 09-24-2008, 03:32 AM
Xings ships - by AdamantineFist - 09-24-2008, 03:37 AM
Xings ships - by Orin - 09-24-2008, 03:41 AM
Xings ships - by ferongr - 09-24-2008, 07:28 AM
Xings ships - by Orin - 09-24-2008, 08:02 AM
Xings ships - by ferongr - 09-24-2008, 08:08 AM
Xings ships - by Orin - 09-24-2008, 08:32 AM

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