Nightfall,Aug 30 2006, 01:27 AM Wrote:Dark, learn to read, it was AMPOPLIROS it was me, by the time I'd type stop and you stopped I would have been destroyed and the unmounted Heavy Mortars and what else I had in the hold would have been in yours!
I didn't see this earlier, I would have reacted. I F1ed, Wolf Ban me then, it took him less than 10 secs through my shield. We really need rules on BS weapons. Or do I proceed like with CUFF and rearrange my loadouts? Am I the only freakin' one who keeps to ballance here?
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Sorry for the misspell on your name, Nightfall. As for your shields, I didn't even start firing the mars flyers untill half way through them, it was my two Battleship Inferno cannons firing alternately that beat your shield down so quickly, the mars flyer turrets do *less* damage to shields than a corsair battleship turret does in the same timeframe so I don't see the issue here.
I have the marsflyers for anti fighter as nothing else has good projectile speed to energy consumption ratio. It just so happens that they are moderately effective against cap ships too.
Once again, running duel BS Infernos and Dual Battle Razors and firing them alternately (as opposed to at the exact same moment) maximizes their damage. That firing method is what I used to knock out your shields in such a short amount of time.
Like wolf said, they are about as powerful as a gunboat turret, but the reason I spent the 40 Million and 1 hour + time swapping out ships to get the stinking things was for their lower power drain & higher projectile speed so I can combat a fighter, which oddly enough, not a single person in a fighter has complained about it. Quite honestly I don't think banning is neccessary so long as you won't do it again, but it really sucks knowing you will never enter combat with me in the future because your skewed views on the loadout I choose to use on my Osiris, which was only powerful against you because I could dodge *your* Infernos & Battle razors when you couldn't dodge mine (Hence why I fly a smaller BS)
@ Virus:
The point is to make the battleships stronger, at the current time they are nothing more than freighters with decent turrets on them and smaller cargo holds.
See my personal view on the situation is *EVERY* capital ship of Battleship class or higher should be 500 Million and above, and have the power that I am proposing, cruisers would be 400 Million & above and Gunboats would be 300 Million and above. Then you should still have to pay current prices for the weapons loadouts. It would require some *real* work put into them with *real* results, at the current time you can do 10 runs and get an Osiris with a default (granted not good) loadout for 98 Million. If power and price was upped on capital ships it would leave a real sense of accomplishment for *everyone* who ventures to gain one, and would make them much less common than they are now because most players only have the patience to get enough to get into a fighter.
I do appreciate your post and opinion and I hope my recent feedback sheds alitle more light on my point of view for you Virus.