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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.81 Main Features

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4.81 Main Features
Offline DarkOddity
08-30-2006, 03:14 PM,
#44
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Badger,Aug 30 2006, 06:43 AM Wrote:It's the tracking ability of the current anti-capship weaponry that makes them so useful, my Gunboat has become my pride and joy simply due to the versatility of the light mortar weapon on-board. I honestly haven't had a problem with light mortars, I was under the impression that their blast radius is much smaller than that of Novas, possibly minimizing this multiplied damage effect you're talking about but-

I'm not sure I understand this problem right, could you go into detail about the differences current anti-capship weapons have on the original deformable and the new one-piece-hull custom models?
[snapback]33056[/snapback]


I can do my best to try and explain this from what I've seen in ship files.

Each one of the *Original* Freelancer cap ships has an initial hull value.

For example an Osiris has 400k Hull.

Then Freelancer breaks the ships down in to sections, each section has its own hull points, once you deplete the hull points of that section, it breaks off and creates wreckage (<Original FL Fighters) but the original cap ships, instead of a large chunk breaking off the ship and creating wreckage, the ship explodes because it just lost a major portion of it's hull.

Each original FL ship is broken down into sections, I'll use the liberty dreadnaught for example and pull some of the coding from the file...

Code:
[Ship]
ids_name = 237032
ids_info = 66566
nickname = li_dreadnought
LODranges = 0, 600, 1000, 1500, 2000, 3000, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 100000.000000
linear_drag = 1.000000
hold_size = 10730.179688
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 280000
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 180000
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 180000
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 180000
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.750000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.250000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 280000
root_health_proxy = true

[CollisionGroup]
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 280000
root_health_proxy = true

[Simple]
nickname = li_dread_bottom_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = li_dread_tower_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = li_dread_engine_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = li_dread_front_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = li_dread_midsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_port_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = li_dread_rearsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = li_dread_starboard_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

Ok, that is code directly for the Liberty Dreadnaught in the Discovery mod.
Each one of the [CollisionGroup] sections is one of the destructable sections on the dreadnaught. Notice the bold code below:

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 180000
root_health_proxy = true

Hit points, each part has their own set defined for them, which makes up the bulk of the capital ships hull strength, meaning on a large scale, that liberty dreadnaught can take less damage than a ship with no "puzzle" piece parts due to the fact that you *can* target and focus on just one piece of the ship, once that part is destroyed, they are destroyed.

I hope that helps your understanding.

As for why the torpedo items are being remove is, from my understanding, that with the original ships they damage a *large* amount of the pieces, that *multiplying* the damage of the torpedo. So for example.

Nova = 45k Damage (That right?)
Nova hits new non-puzzle ship, 45k damage done
Nova hits 'puzzle ship' blast radius damages 3 areas... nova does 45,000*3=135,000 which makes them much more effective against the "original" cap ships. Doing energy based weapons in their place helps to fix this problem as it would make it so you fire and you only effect one portion of the puzzle, which keeps it from multiplying the damage.


@Igiss, correct me if I'm wrong please, just saying it how I'm understanding it.


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Messages In This Thread
4.81 Main Features - by Igiss - 08-28-2006, 10:28 AM
4.81 Main Features - by seanstakes - 08-28-2006, 10:37 AM
4.81 Main Features - by Igiss - 08-28-2006, 10:44 AM
4.81 Main Features - by marauder - 08-28-2006, 10:59 AM
4.81 Main Features - by Igiss - 08-28-2006, 11:19 AM
4.81 Main Features - by marauder - 08-28-2006, 01:28 PM
4.81 Main Features - by General Nakazawa - 08-28-2006, 03:46 PM
4.81 Main Features - by Behemoth - 08-28-2006, 04:27 PM
4.81 Main Features - by Korrd - 08-28-2006, 05:46 PM
4.81 Main Features - by Qunitinius~Verginix - 08-28-2006, 07:48 PM
4.81 Main Features - by Caribe - 08-28-2006, 07:54 PM
4.81 Main Features - by Jamez - 08-28-2006, 08:06 PM
4.81 Main Features - by marauder - 08-28-2006, 09:13 PM
4.81 Main Features - by Qunitinius~Verginix - 08-28-2006, 09:46 PM
4.81 Main Features - by Hyperwave22 - 08-28-2006, 10:31 PM
4.81 Main Features - by Dab - 08-28-2006, 10:35 PM
4.81 Main Features - by Korrd - 08-29-2006, 01:10 AM
4.81 Main Features - by Dab - 08-29-2006, 01:20 AM
4.81 Main Features - by Mantaray - 08-29-2006, 06:30 AM
4.81 Main Features - by seanstakes - 08-29-2006, 10:06 AM
4.81 Main Features - by Qunitinius~Verginix - 08-29-2006, 06:51 PM
4.81 Main Features - by marauder - 08-29-2006, 07:24 PM
4.81 Main Features - by Badger - 08-30-2006, 12:48 AM
4.81 Main Features - by Virus - 08-30-2006, 04:13 AM
4.81 Main Features - by Korrd - 08-30-2006, 04:23 AM
4.81 Main Features - by DarkOddity - 08-30-2006, 07:52 AM
4.81 Main Features - by Virus - 08-30-2006, 08:18 AM
4.81 Main Features - by DarkOddity - 08-30-2006, 08:57 AM
4.81 Main Features - by Virus - 08-30-2006, 09:00 AM
4.81 Main Features - by DarkOddity - 08-30-2006, 09:07 AM
4.81 Main Features - by Virus - 08-30-2006, 09:11 AM
4.81 Main Features - by Mantaray - 08-30-2006, 09:12 AM
4.81 Main Features - by DarkOddity - 08-30-2006, 09:18 AM
4.81 Main Features - by seanstakes - 08-30-2006, 09:59 AM
4.81 Main Features - by DarkOddity - 08-30-2006, 10:03 AM
4.81 Main Features - by Virus - 08-30-2006, 10:26 AM
4.81 Main Features - by seanstakes - 08-30-2006, 11:03 AM
4.81 Main Features - by MrSns - 08-30-2006, 11:25 AM
4.81 Main Features - by marauder - 08-30-2006, 11:54 AM
4.81 Main Features - by MrSns - 08-30-2006, 12:01 PM
4.81 Main Features - by Igiss - 08-30-2006, 12:20 PM
4.81 Main Features - by Badger - 08-30-2006, 01:43 PM
4.81 Main Features - by Behemoth - 08-30-2006, 03:10 PM
4.81 Main Features - by DarkOddity - 08-30-2006, 03:14 PM
4.81 Main Features - by Behemoth - 08-30-2006, 03:27 PM
4.81 Main Features - by DarkOddity - 08-30-2006, 03:32 PM
4.81 Main Features - by Badger - 08-30-2006, 04:39 PM
4.81 Main Features - by DarkOddity - 08-30-2006, 04:51 PM
4.81 Main Features - by Korrd - 08-30-2006, 06:57 PM
4.81 Main Features - by Behemoth - 08-30-2006, 07:44 PM
4.81 Main Features - by Kane - 08-30-2006, 09:07 PM
4.81 Main Features - by Zukeenee - 08-31-2006, 03:42 AM
4.81 Main Features - by Qunitinius~Verginix - 08-31-2006, 04:09 AM
4.81 Main Features - by marauder - 08-31-2006, 09:14 AM
4.81 Main Features - by Mantaray - 08-31-2006, 12:05 PM
4.81 Main Features - by Qunitinius~Verginix - 08-31-2006, 08:37 PM
4.81 Main Features - by DarkOddity - 08-31-2006, 08:56 PM
4.81 Main Features - by Fellow Hoodlum - 08-31-2006, 09:51 PM
4.81 Main Features - by Virus - 08-31-2006, 10:15 PM
4.81 Main Features - by Lightfoot - 08-31-2006, 11:00 PM
4.81 Main Features - by DarkOddity - 09-01-2006, 09:51 AM
4.81 Main Features - by Fellow Hoodlum - 09-01-2006, 10:58 AM
4.81 Main Features - by Xerxas Jade - 09-01-2006, 12:23 PM
4.81 Main Features - by Qunitinius~Verginix - 09-01-2006, 06:06 PM
4.81 Main Features - by Behemoth - 09-02-2006, 12:51 AM
4.81 Main Features - by Dab - 09-02-2006, 01:07 AM
4.81 Main Features - by Zukeenee - 09-02-2006, 01:59 AM
4.81 Main Features - by Dab - 09-02-2006, 03:59 AM
4.81 Main Features - by Kane - 09-02-2006, 04:24 AM
4.81 Main Features - by Qunitinius~Verginix - 09-02-2006, 06:17 AM
4.81 Main Features - by Alex06 - 09-02-2006, 12:30 PM
4.81 Main Features - by marauder - 09-02-2006, 01:25 PM
4.81 Main Features - by Alex06 - 09-02-2006, 01:51 PM
4.81 Main Features - by Qunitinius~Verginix - 09-03-2006, 12:36 AM
4.81 Main Features - by Dab - 09-03-2006, 12:41 AM
4.81 Main Features - by Qunitinius~Verginix - 09-05-2006, 05:22 AM
4.81 Main Features - by Igiss - 09-11-2006, 09:48 AM
4.81 Main Features - by DarkOddity - 09-11-2006, 09:52 AM
4.81 Main Features - by Igiss - 09-11-2006, 09:59 AM
4.81 Main Features - by DarkOddity - 09-11-2006, 10:01 AM
4.81 Main Features - by Teaboy - 09-11-2006, 12:08 PM
4.81 Main Features - by marauder - 09-11-2006, 01:41 PM
4.81 Main Features - by Korrd - 09-11-2006, 02:05 PM
4.81 Main Features - by Teaboy - 09-11-2006, 05:06 PM
4.81 Main Features - by DarkOddity - 09-11-2006, 05:19 PM
4.81 Main Features - by Fire_Tzunami - 09-11-2006, 06:13 PM
4.81 Main Features - by DarkOddity - 09-11-2006, 06:20 PM
4.81 Main Features - by The Transporter - 09-11-2006, 06:42 PM
4.81 Main Features - by Nightfall - 09-11-2006, 06:55 PM
4.81 Main Features - by marauder - 09-11-2006, 08:04 PM
4.81 Main Features - by DarkOddity - 09-11-2006, 10:07 PM
4.81 Main Features - by Korrd - 09-13-2006, 06:13 PM
4.81 Main Features - by McNeo - 09-13-2006, 08:35 PM
4.81 Main Features - by Spidervlad - 09-13-2006, 09:08 PM
4.81 Main Features - by Kane - 09-14-2006, 11:17 PM
4.81 Main Features - by Wolfpack98 - 09-14-2006, 11:23 PM
4.81 Main Features - by Kane - 09-14-2006, 11:45 PM
4.81 Main Features - by Virus - 09-14-2006, 11:53 PM
4.81 Main Features - by Nightfall - 09-15-2006, 12:08 AM
4.81 Main Features - by Dab - 09-15-2006, 12:17 AM
4.81 Main Features - by Fellow Hoodlum - 09-15-2006, 12:39 AM
4.81 Main Features - by Dab - 09-15-2006, 12:42 AM
4.81 Main Features - by Nightfall - 09-15-2006, 01:22 AM
4.81 Main Features - by marauder - 09-15-2006, 11:17 AM
4.81 Main Features - by Demo - 09-18-2006, 08:29 AM
4.81 Main Features - by marauder - 09-18-2006, 10:42 AM
4.81 Main Features - by Igiss - 09-18-2006, 10:56 AM
4.81 Main Features - by Dab - 09-18-2006, 11:03 PM
4.81 Main Features - by Kane - 09-19-2006, 02:34 AM
4.81 Main Features - by Fellow Hoodlum - 09-19-2006, 02:41 AM
4.81 Main Features - by Kane - 09-19-2006, 02:48 AM
4.81 Main Features - by Fellow Hoodlum - 09-19-2006, 04:34 AM
4.81 Main Features - by Wolfpack98 - 09-19-2006, 05:40 AM
4.81 Main Features - by Igiss - 09-19-2006, 07:39 AM
4.81 Main Features - by seanstakes - 09-19-2006, 11:12 AM
4.81 Main Features - by Fellow Hoodlum - 09-19-2006, 03:29 PM
4.81 Main Features - by Kane - 09-19-2006, 08:46 PM
4.81 Main Features - by Dab - 09-19-2006, 10:09 PM
4.81 Main Features - by marauder - 09-19-2006, 10:55 PM
4.81 Main Features - by Dab - 09-19-2006, 10:59 PM
4.81 Main Features - by Igiss - 09-20-2006, 08:02 AM
4.81 Main Features - by Demo - 09-21-2006, 12:54 PM

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