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Battlestar advance loadout

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Battlestar advance loadout
Offline DarkOddity
08-30-2006, 03:42 PM,
#4
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Posts: 931
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Joined: Aug 2006

MrSns,Aug 30 2006, 04:15 AM Wrote:Get some chain gun solars(cant spell it)
[snapback]33009[/snapback]

The Chain Gun Solaris loadout is really nice on a battlestar quite honestly, it's an "easy" loadout though and because not alot of time is spent figuring it out somewhat lacks the anti fighter ability, but it definately has some massive anti cap ship ability.

Personally I think this would be a good loadout for a battlestar advanced (Considering I used to own one)

Mounts 1 & 2 (2 Turrets)
Battleship Inferno Cannons
Mounts 3 & 4 (2 Turrets)
Battle Razor
Mounts 5 through 8 (4 turrets)
Your choice of turrets
Mounts 8 through 14 (6 turrets)
Cruiser Missile Launcher (Your choice of which brand, as only difference is looks)

You really only need Mounts 1-4 (with weapons I listed) to kill other battleships, firing your other weaponry during the melee will only further reduce your power supply, making your maximum firepower actually reduced due to energy drain.

Weapons 5-8 are really for point defense, these should be anti fighter weapons of some kind. as due to lag, sometimes missiles don't work.

Missiles 8-14, this is your anti fighter life-blood, missile spam. I suggest cruiser missiles because they only do 1k less hull damage, and 500 less shield damage yet require a significantly smaller amount of power to fire than Battleship missile turrets.

So an overall quick explination:

Mounts 1-4 used for cap ship killing, one salvo from 8-14 missiles should greatly harm a fighter (NPC, may take multiple salvos for player fighters) and leave with with mounts 5-8 to quick point defense, and defense against fighters during lag situations.

With this loadout you can make it so you pull your trigger and it only fires point defense turrets. You fire anti cap ship turrets manually with 1-4 keys. and you can set a custom key that launches the missiles. This gives you the power to choose the right weapon for the right moment without having to program buggy weapons groups & resetting what weapons are on your link fire in the middle of a firefight.

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Messages In This Thread
Battlestar advance loadout - by seanstakes - 08-29-2006, 01:13 AM
Battlestar advance loadout - by seanstakes - 08-30-2006, 11:08 AM
Battlestar advance loadout - by MrSns - 08-30-2006, 11:15 AM
Battlestar advance loadout - by DarkOddity - 08-30-2006, 03:42 PM
Battlestar advance loadout - by seanstakes - 08-31-2006, 05:58 AM
Battlestar advance loadout - by Wolfpack98 - 08-31-2006, 06:58 AM
Battlestar advance loadout - by seanstakes - 08-31-2006, 09:48 AM

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