Quote:Some would say that FL is not real life. I would say that we should try and make it as realistic as possible. Soo..a ship restriction on Freelancer/Merc IDs for trading for like say, no ships over 3300 cargo or something would do the trick? Because, think about it. Youre average Freelancer doesn't go around with 100's of millions in his pocket.
In that case we should make it when you die, that you lose everything and your character gets automatically deleted.
That's realistic isn't it?
Totally opposed to the idea Ivan. I started out as an "Independent trader" and still do that to this day. There is a limit to making this game fun and making it tedious. Your idea is heavily leaning towards harming casual players.
There are some people that just don't like being in groups. These people are not lolwats, or powertraders. They just like being alone. To force them into a particular roleplay will push them away. I'm one of those.
I'll leave Discovery when the day comes where you have to join a player faction. I don't have the time for the bull**** politics that goes on. I have no interest in the red-tape that you are suggesting that independent traders jump through. (I'm also not stopping or suggesting that you stop what you're doing to improve corporations, I'm just saying - find another way than restricting "Independent traders" even more. It's difficult enough.)
I'm interested in Roleplay and having fun. Bureaucracy is not fun to me. Mining and trading and shooting is. Paperwork? no thanks. While realistic Bureaucracy and politics may be fun for some (Blunt, Zelot, You, Uniseelie, just to name a few), it is not for others.
As for this:
Quote:This is Freelancer right? Go anywhere, do anything, right? That's what it says on the box atleast. We have enough restrictions in place to encourage house shipping, but that does not mean we should really do away with the smaller working class kind of person in FL...meaning those independent traders.
While it is true that this is a game built on the Freelancer engine, it is not true that you can go anywhere and do anything you like.
Freelancer Vanilla was a Single Player game with certain rules, with multiplayer built in. Eventually it opened up to you having a sandbox universe, but one of the "rules" was that you couldn't dock on red bases.
The rules of Freelancer : Discovery RP 24/7 are similar, yet completely different. To use that quote "Go anywhere do anything" is no longer valid to use. Within your character's limits you play. Red still means hostile, and undockable, but Discovery also has other "rules" that make Roleplaying with other people possible.
Yes, you can go, anywhere, do anything Within Your Role. Using that "Well this is Freelancer isn't it" is not a valid premise/foundation/argument to use about Discovery. No, this is not Freelancer. This is Discovery. Change your argument.:)
Quote:Most times, a short while in a good trading faction will save players from all this inconvenience and possibly quiten down the forum flames and rants...
This is true. However the answer is not in making things more difficult for "Indiy" traders. The answer ... as I've always preached, is player education. Not sanctions, not nerfing, not penalising, but coaching, mentoring, US coming alongside these newbies and trying to attract them, woo them into the faction.
A bossy person/faction/rule lawyer is not attractive to new people (or veteran members even). The question is, How can I make this faction attractive to new players? The answer is not in nerfing things.
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.