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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Proposed ID Re-Wording

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Proposed ID Re-Wording
Offline DarkOddity
09-01-2006, 08:55 AM, (This post was last modified: 09-01-2006, 08:58 AM by DarkOddity.)
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Posts: 931
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Basic ID *NEW ID Suggestion* (Only sold on Manhattan, 500 Credits)
This is a basic ID handed out to every pilot when they are given their pilots license. This ID Is valid until the pilot reaches level 35 at which time they need to either choose a faction to join or purchase a Freelancer or Neutral ID for their ship. IDs are sold at many stations and planets throughout Sirius. Neutral and Freelancer IDs can be purchased on house system capital planets.

The ID System is for server roleplaying purposes only. If you are playing single player or your server does not require roleplay you do not need to worry about having a specific ID. However, do not lose your ID item as IDs serve as replacements for the Tractor Beam.

Allowed ships: Fighters, Transports, Freighters

Carrying uncounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Freelancer ID (Price raised to 1 Million)
This is a Freelancer ID. Ships equipped with this ID are allowed to accept jobs from any faction, player or entity, with no questions asked. Freelancers are also allowed to track and stalk any bounty posted publicly, or hit contracts specified between the Freelancer and the employer. The Freelancer ID does not protect you from any type of combat, if you achieve a bad reputation or irritate the wrong people by taking jobs against them, be warned, they have every right to terminate you for those actions. Every freelancer must choose their jobs wisely; a smart freelancer is a living freelancer.

Ships Allowed: Fighters, Transports, Freighters, Capital Ships
(Capital ships are limited to ships produced by Neutral or Non-Lawful entities, no house will sell a capital ship to a Freelancer.)

Carrying uncounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Neutral ID
This is a Neutral ID. Ships equipped with this ID are considered neutral to all factions. Ships equipped with this ID have the right to trade, escort traders, hunt terrorists and fulfill bounty contracts. Ships equipped with a neutral ID cannot participate in unlawful actions or military operations. If a ship with a neutral ID is caught practicing unlawful actions (f/e Smuggling) by a local police force, they can handle it according to their local policies and laws.

Allowed ships: Fighters, Transports, Freighters, Capital Ships.
(Capital ships are limited to ships produced by Neutral or Non-Lawful entities, no house will sell a capital ship to a Neutral Pilot.)

Carrying uncounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Corporation ID (Names specified on each ID)
This is a Corporate ID Card for [InsertCorporationName]. Ships equipped with this ID are allowed to trade on behalf of [InsertCorporationName]. This ID grants the ship equipped the right to escort traders, assist factions listed as allies, assist lawful forces and engage factions listed as enemies. Ships with this ID are not allowed to, collect bounties, participate in military operations (Wars and large scale battles) or commit any unlawful actions.

Ships Allowed: Fighters, Transports, Freighters

Carrying uncounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Pirate ID
This is a [InsertPirateFaction] ID. Ships equipped with this ID have the right to; engage bounty hunters, and lawfuls, factions listed as enemies, as well as the right to assist factions listed as Allies in combat. This ID also grants the ship equipped to engage in piracy by means of scanning a target and demanding their cargo. Ships of the following classes are not allowed to demand cargo, but may assist smaller craft in piracy acts; Destroyers, Cruisers, Battleships.

Ships Allowed: Fighters, Freighters, Transports, Capital Ships
(Capital Ships are limited to ships produced specifically by [InsertPirateFaction] their allies, or a neutral entity. House capital ships do not qualify for use.)

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Messages In This Thread
Proposed ID Re-Wording - by DarkOddity - 09-01-2006, 08:55 AM
Proposed ID Re-Wording - by DarkOddity - 09-01-2006, 08:55 AM
Proposed ID Re-Wording - by Virus - 09-01-2006, 06:41 PM
Proposed ID Re-Wording - by Fellow Hoodlum - 09-01-2006, 07:44 PM
Proposed ID Re-Wording - by Corsair420 - 09-01-2006, 07:58 PM
Proposed ID Re-Wording - by Mantaray - 09-01-2006, 08:19 PM
Proposed ID Re-Wording - by gezza999 - 09-01-2006, 09:48 PM
Proposed ID Re-Wording - by Dab - 09-01-2006, 09:56 PM
Proposed ID Re-Wording - by Nightfall - 09-01-2006, 11:16 PM
Proposed ID Re-Wording - by Behemoth - 09-02-2006, 12:28 AM
Proposed ID Re-Wording - by DarkOddity - 09-02-2006, 04:55 AM
Proposed ID Re-Wording - by marauder - 09-02-2006, 10:57 AM
Proposed ID Re-Wording - by Behemoth - 09-02-2006, 01:57 PM
Proposed ID Re-Wording - by Nightfall - 09-02-2006, 02:26 PM
Proposed ID Re-Wording - by Behemoth - 09-02-2006, 03:42 PM
Proposed ID Re-Wording - by Nightfall - 09-02-2006, 05:55 PM
Proposed ID Re-Wording - by marauder - 09-02-2006, 09:30 PM
Proposed ID Re-Wording - by Behemoth - 09-03-2006, 12:33 AM
Proposed ID Re-Wording - by marauder - 09-03-2006, 12:36 AM
Proposed ID Re-Wording - by DarkOddity - 09-03-2006, 03:56 AM
Proposed ID Re-Wording - by McNeo - 09-03-2006, 04:46 AM
Proposed ID Re-Wording - by Wolfpack98 - 09-03-2006, 05:36 AM
Proposed ID Re-Wording - by marauder - 09-03-2006, 10:22 AM
Proposed ID Re-Wording - by Behemoth - 09-03-2006, 04:23 PM
Proposed ID Re-Wording - by Fellow Hoodlum - 09-03-2006, 05:32 PM
Proposed ID Re-Wording - by DarkOddity - 09-03-2006, 07:20 PM

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