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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Capships re-examined

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Capships re-examined
Offline J-Kent
09-08-2008, 05:03 PM,
#18
Member
Posts: 43
Threads: 5
Joined: Aug 2008

I can see both sides of the issue more clearly thanks to everyone who has posted.

I havent been able to fly a capital ship on server yet, and probably never will fly anything bigger than a gunboat if that, so its good to hear from people who do it every day and have that perspective that I do not.

Likewise I have something capship owners do not, an opinion thats unaffected by the experience of flying a capital ship, that comes purely from flying against them, which lends me a slant you dont have.

The fact still remains that if and when you are engaged or pursued by something like a Battleship that outclasses you by a mile, you're dead or dead, aka you loose...
instead of being able to flee and remain in system, to say, finish buisiness.
In *that* case, if that were possible, you didnt win, but you didnt die, loose, or be inconvenienced beyond having to run screaming for your life, something everyone has to learn to do to survive.

And, I never said anyone *had* to rebalance capital ships, not my call.
Im simply of the opinion there are balancing flaws to be worked out. Emphasis on opinion. Theyre just my observations, and your observations, the man in charge is who decides how they factor into the next version.

And just so no one misinterprets; I was not asking for a full nerf.

A full nerf would be making them less powerful overall, totally.
A rebalance, which is what Im simply asking everyone to discuss, not necessarily implement; is taking something away from one area and adding to another to yield the same overall level of power, but with more defined strengths and weaknesses.

Again, I understand what people are saying about the costs, but I am the voice of extreme RP realism, most of you are the voice of conservative game playability.
I would rather that battleships be two to three times the hardcoded price limit when fully fitted out, to make them inaccesible to all but those with clan backing elected to a Battleship Captain position, but that, I will freely admit, is too extreme, even for battleships.

I suppose what frustrated me most in my engagements that spawned the questions and observations and opinions I have, is that both times I was not even looking to slug it out with a capship.
Both times they showed up during an in progress operation.

So what I suppose Im looking for in the end, at the end of the day, is a solution to the conundrum that all small ship pilots face when alone or in a flimsy ship when they get slammed unexpectedly with this sort of problem. Namely, that when escape needs to be both possible and allowed, its often times not the case.
Step back and think, if your only options in an engagement were to die or die, and you didnt ask for the engagement, and this happened repetedly, wouldnt *you* too be asking for some third option? Wouldnt you want a way, if not to win, to have a chance to at least not die and not loose?

An alteration of balancing and cost seemed the natural method for solving the problem, but then again, its possible that an alteration of PvP rules (especially the deletion of the fleeing rule) would render a rebalance un-necessary.

Thats really the point of this, to re-examine what is clearly a problem (there are two sides with a point to argue, so its obviously an issue)
and figure out what reccomendations we as players can agree to make based on our unique experiences and perspectives to help out the mod creator who is gracious enough to take into account the feedback of the community.

Edit;
And I agree in principle with what you said Laowai... Well put,
except for the part about how these threads are unfair.
I would argue that since I, or anyone who asks questions or requests changes for Capships, has no more or less power to change the next mod version than those who favor the current system, that a civil discussion is not only fair, its a good thing, because it gives you who favor the current system a chance to convince those who dont that you are right and they are wrong.:)

"Ladies and Gentlemen, allow me to introduce you to several friends of mine, they like to keep a fixed distance from me most of the time, and they have a tendancy to spin and gyrate on multi-directional mounts faster than you can compensate for. They disgorge 75 isojoules of subatomic disruptive destructive energy. Fear the tachyon cannons"
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Messages In This Thread
Capships re-examined - by J-Kent - 09-08-2008, 04:08 AM
Capships re-examined - by Tenacity - 09-08-2008, 04:17 AM
Capships re-examined - by J-Kent - 09-08-2008, 04:23 AM
Capships re-examined - by Spear - 09-08-2008, 04:24 AM
Capships re-examined - by J-Kent - 09-08-2008, 04:31 AM
Capships re-examined - by DarthCloakedGuy - 09-08-2008, 04:42 AM
Capships re-examined - by Tenacity - 09-08-2008, 04:51 AM
Capships re-examined - by DarthCloakedGuy - 09-08-2008, 04:58 AM
Capships re-examined - by Tenacity - 09-08-2008, 05:06 AM
Capships re-examined - by Guest - 09-08-2008, 05:18 AM
Capships re-examined - by n00bl3t - 09-08-2008, 05:28 AM
Capships re-examined - by DarthCloakedGuy - 09-08-2008, 05:46 AM
Capships re-examined - by kindred - 09-08-2008, 05:47 AM
Capships re-examined - by DarthCloakedGuy - 09-08-2008, 05:50 AM
Capships re-examined - by Laowai - 09-08-2008, 06:05 AM
Capships re-examined - by bluntpencil2001 - 09-08-2008, 06:16 AM
Capships re-examined - by El Nino - 09-08-2008, 04:01 PM
Capships re-examined - by J-Kent - 09-08-2008, 05:03 PM
Capships re-examined - by Linkus - 09-08-2008, 06:14 PM
Capships re-examined - by El Nino - 09-08-2008, 07:04 PM
Capships re-examined - by stewcool - 09-08-2008, 07:10 PM
Capships re-examined - by J-Kent - 09-08-2008, 07:21 PM
Capships re-examined - by stewcool - 09-08-2008, 07:23 PM
Capships re-examined - by Akumabito - 09-08-2008, 07:29 PM
Capships re-examined - by J-Kent - 09-08-2008, 07:41 PM
Capships re-examined - by El Nino - 09-08-2008, 10:19 PM
Capships re-examined - by Srkad - 09-09-2008, 07:08 AM
Capships re-examined - by n00bl3t - 09-09-2008, 07:56 AM
Capships re-examined - by El Nino - 09-09-2008, 08:30 AM
Capships re-examined - by Varyag - 09-09-2008, 04:24 PM
Capships re-examined - by waddoff - 09-13-2008, 02:37 PM
Capships re-examined - by El Nino - 09-13-2008, 03:37 PM
Capships re-examined - by Galm-1 - 09-13-2008, 03:58 PM
Capships re-examined - by Galm-1 - 09-13-2008, 04:05 PM
Capships re-examined - by Koolmo - 09-15-2008, 04:18 AM
Capships re-examined - by bluntpencil2001 - 09-15-2008, 04:29 AM
Capships re-examined - by ferongr - 09-16-2008, 07:11 AM
Capships re-examined - by bluntpencil2001 - 09-16-2008, 07:13 AM
Capships re-examined - by ferongr - 09-16-2008, 07:39 AM

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