1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
Texture Replace: Firefly.
Bugged Ships:
Trains. They tend to turn invisible. Only can see cargo pods and lights.
Arwing. Cd, Invisible Weapons, invisible Projectiles, Missiles and more. But I think that was fixed
Roc Civilian bomber Current Model. Can get stuck while docking/undocking
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
It is fine to me. Most of them are balanced.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I feel more confident flying Vanilla ships then. No more one hit explosive kills.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Cant Answer.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
It can make killing NPCs easier. The trade off of no b/b for reinforced hull will make things a bit better.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Sigma 19>Sigma 17 JG Sigma 19 Side. 12-15 Freelancer NPCs around the gate. And they are hard to kill.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
Corsairs and Hessiens
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
*Cant Answear*
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
That will help.
Some people use Credit Cards though for RP purposes. Such as for contest or bounty paying.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
Na, its fine as it is.
12) What should be done about Nova cannon and other bomber weaponry?
Bomber Weapontry is fine as it is.
Prehaps more variety?
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Prehaps if the refire is decreased for fighter versions increase punch.
Gunboat Missiles are known to be too efficient.
Cruiser and BS versions are fine though.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
Most IDs are fine.